I heard of "christmas edition" and "halloween edition", but "nazi edition"? Since this is basically the same as Necronator 2 but with a different coat of paint...
The game is set up so there's very little strategy involved in building things... resulting in most player just waiting for more money to be earned so they can build more things. With a system like this, there's no "speed up" button that can be fast enoguh...
Don't Panic is originally from something else. I suggest googling it! P.S. I cannot for the life of me find the secret on level 2... can you not find it with the first vehicle?
All the glitches that have occurred all the developer's fault. It's not like the flash player suddenly got a bug in it; it was crashing BEFORE the update. The likely cause is that the game has a number of memory leaks in it. Eventually, flash runs out of memory, and keels over dead (see crash). Unfortunately, this type of crash can also mess up save files. So quit being ignorant and blame the developer for this!
How to get the hard badge despite the game's savegame-deleting glitches: 1) Start up a normal course 2) Complete the first hole on the course 3) Quit out and start the last hole from practice mode 4) Exit the hole and continue the normal course 5) You will now be on the final hole with a very low total time. + so people can fight the savegame glitch with another glitch!
Demondoll, you're wrong on one point: Greg gets the developer's opinions if he can before giving a game badges. It's not like badges just get thrown on a game without warning.
At this point, a bunch of people have already used the practice glitch to get the required times for the hard badge (who wouldn't after their save game was deleted?). It'd hardly be fair to future players to get rid of it now...
Well, it would be nice to be able to set the brightness ingame instead of having to set it with the monitor. Either way the "player" has to do this, but the latter causes the rest of the screen to get very bright...
Well, honestly, because I don't think it would be worth it. People don't have enough patience with flash games (in 99% of cases) to change the default settings, even when it frustrates them; they're much more prone to just quitting. Also, as a designer, it feels more like I'm simply denying responsibility by letting the player choose. I'm just making it the player's problem to make sure that the game is playing correctly, and that shouldn't be their responsibility. Also, I'd never had anyone tell me that it made the game unplayable, so it seemed like a minor issue.
Sorry about this. I put it up to a vote on my facebook page during development for which brightness settings were best--the one that got the most votes, by a relatively large margin, was actually even darker than this. From what I've seen, it's primarily just a difference in brightness settings on people's computers, and the lighting in the game works for standard brightness settings, but not for everyone.
I can understand that, I just didn't realize it was a problem! This is the first I've heard about it. Sorry!