Everything works for me but sound. For whatever reason there is no sound or music, despite trying both on and off settings multiple times. No other game does this for me.
I don't understand how you could have released this without playtesting the water shaman. It's blatantly bad game design for an enemy to stun lock you for an entire battle... absolutely nothing I can do but watch myself die. Sucked all the fun out of this game and I have no choice but to quit.
Hello Drant, make sure that you opened the game on the same browser like the previous time since the save on WebGL is on the browser. If your progress is deleted after this check then you can email us at midasgold@holydaystudios.com
Game is broken. I bought the best gun with all my money not knowing it didn't actually work (worst game testing i may have ever seen) and after two mission attempts thinking i had just missed, i had to use my remaining money on ammo and then failed again using the terrible first gun, leaving me with no way to proceed, as I had no ammo and no money
Didn't enjoy this very much... a lot of it didn't make sense: why am I digging through a grate? why is there one person who will arbitrarily eat the cotton candy, and how am I supposed to figure out who it is without trial and error? There seems to be a clear point after talking with the manager where the puzzles have nothing to do with the story and it all feels tacked on or random, with trial and error or guesswork being your only tools.
I was listening to something when I started playing this, and so naturally turned the volume off in the options, only to have a very loud buzzer countdown completely throw me off guard and make me scramble to shut it off - apparently the warning buzzer does not count as a sound....
There isn't nearly enough time to react. This is probably due to the FOV and how far ahead you are able to see, but you can feel it immediately and I'm surprised that wasn't sorted out in playtesting.
During a mission I picked up a fancy looking red chest, but never got the opportunity to open it when I beat the level - it only let me open the normal chest I got. Is that a bug or am I missing something?
Seems to have some balance issues... when I go into melee i seem to have a 30% hit chance at most, but the enemy hits 100% of the time, guaranteeing that I lose. It also seems impossible early on to get all of the loot in a level before killing every enemy, which seems to waste any of the loot you haven't picked up yet.
There is a thread on the forum concerning that.
Heres what it says:
- high DEX is needed to hit the target
(if the DEX of your target is higher then yours it becomes harder..)
- blue techmodule in weapon, lvl.up DEX, bionic leg(s)
and the skill agressor will help.
The game keeps crashing after I start a battle, losing the resources I used to start it (which sucks for raids...). Definitely needs to be fixed, especially for anyone who paid for those resources.
Multiplayer constantly disconnects, ending abruptly and returning to the title screen with nothing to show for the fact that you were clearly going to win...
Giving a boss all three resources when I have one feels incredibly unfair. it doesn't just triple the advantage, it lets him combo off of cards immediately, destroying anything I put down and giving him all the resources he wants. It doesn't feel like a challenge, it feels like luck that's weighted VERY heavily in his favour.
I bought the jewel of life for a ton of money, but no one ever got revived with full health... I tried multiple combinations of people, but it seems like it was a waste
So for the door one, I opened the door and kept all three of them alive, and couldn't figure out why I didn't beat the level. I even stacked all of them on top of each other. I gave up and watched the walkthrough to find out the purple one had to die, and I'm still not sure why, but it seems it's impossible to win otherwise despite no explanation for it.
That can happen when the connection drops momentarily. Just reload the game.