I swear I just saw a customer walk into the store close enough to the end of the day not to have enough time to stop moving and make a request - he just walked in and turned around to leave at closing.
There are a few noticeable cut corners in this game: reused artwork, item names that don't quite match the image (but would match another, like the double flute vs. elven flute), and wall and floor descriptions out of alignment with the upgrade level (what plainly should be "mahogany" is called "stone," what should be "stone" is called "marble").
Another coma game? Also, y'all must be some kind of determinist for presenting thinking in such a strict, linear, and choiceless manner. Still liked it, though.
Will there be a purpose to winning the overall klash at some point? Right now it doesn't matter that you won 2 out of 3 battles except that you get 2 VPs instead of 1.
Is there a weight to the probability or distribution of items from krown chests? I've opened one maybe fifteen times and only gotten the same three items over and over.
"Just knock the sharps out of bounds!" you say, like it's so easy when there are three of them implacably rolling in the paths of melties and biters, and your swing's direction only pushes them towards the center.