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ElPlacebo's Comments

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Swords & Potions 2

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Sep. 27, 2015

Rating: 3

I swear 75% of my 75%-chance suggestion attempts fail.

Swords & Potions 2

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Jul. 13, 2015

Rating: 1

Event quests for the higher level classes of customer would be awesome.

Swords & Potions 2

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May. 26, 2015

Rating: 3

After seven broken 10% items in a row I am thoroughly convinced the breakage chance is an outright lie.

Swords & Potions 2

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May. 22, 2015

Rating: 4

I swear I just saw a customer walk into the store close enough to the end of the day not to have enough time to stop moving and make a request - he just walked in and turned around to leave at closing.

Royal Squad

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Apr. 19, 2015

Rating: 0

Same complaint for level 12: does not specify that losing dudes costs hearts.

Royal Squad

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Apr. 19, 2015

Rating: 0

Level 4 challenge does not specify whether existing fighters must survive; I keep losing so I guess they do.

Swords & Potions 2

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Apr. 13, 2015

Rating: 6

There are a few noticeable cut corners in this game: reused artwork, item names that don't quite match the image (but would match another, like the double flute vs. elven flute), and wall and floor descriptions out of alignment with the upgrade level (what plainly should be "mahogany" is called "stone," what should be "stone" is called "marble").

Swords & Potions 2

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Mar. 20, 2015

Rating: 5

Three items have a 10% chance of breaking. If one of them breaks, 90% chance it's the one with the highest value.

Swords & Potions 2

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Feb. 15, 2015

Rating: 2

"OK. For this klash I need more fighters and rogues." Every spellcaster in the world arrives.

Break the Limits!

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Jan. 21, 2015

Rating: -12

Another coma game? Also, y'all must be some kind of determinist for presenting thinking in such a strict, linear, and choiceless manner. Still liked it, though.

Curl Up and Fly!

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Jan. 19, 2015

Rating: 0

Does the xp do anything? Is it another name for money? Is it some kind of inside joke?

Curl Up and Fly!

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Jan. 19, 2015

Rating: 0

Methinks the ft. counter increases more quickly than the mph should dictate.

Swords & Potions 2

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Jan. 08, 2015

Rating: -2

Will there be a purpose to winning the overall klash at some point? Right now it doesn't matter that you won 2 out of 3 battles except that you get 2 VPs instead of 1.

Swords & Potions 2

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Dec. 28, 2014

Rating: 3

Is there a weight to the probability or distribution of items from krown chests? I've opened one maybe fifteen times and only gotten the same three items over and over.

Amorphous+

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Dec. 07, 2014

Rating: 2

All that edge space and the queen had to enter exactly where I was evading a biter.

Amorphous+

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Nov. 23, 2014

Rating: 0

I wish the auto-gun knew better than to shoot lit torchies...

The Great Siege

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Nov. 21, 2014

Rating: 2

In most games, the player's own units do not become crippling liabilities.

The Great Siege

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Nov. 21, 2014

Rating: 0

"Our wall is damaged severely! We must repair it right after I wait until 20 other guys slowly file out from here!"

Amorphous+

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Nov. 16, 2014

Rating: 4

"Just knock the sharps out of bounds!" you say, like it's so easy when there are three of them implacably rolling in the paths of melties and biters, and your swing's direction only pushes them towards the center.

Barons Gate 2

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Nov. 11, 2014

Rating: 0

Character tends to either slide around uncontrollably or get stuck on the floor.

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