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ElPlacebo's Comments

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Amorphous+

Play Amorphous+

Nov. 08, 2014

Rating: 7

Walked into the side of a Grey's tendril; ended up impaled on its point.

Amorphous+

Play Amorphous+

Nov. 08, 2014

Rating: 10

Finally got a void eater onto the screen; it charges the beam and I prepare to move in for the kill. A stickie instantly appears from the edge of the screen where I am and traps me in the path of the beam. Effing glooples.

Dodge

Play Dodge

Nov. 06, 2014

Rating: -1

It took me a while to realize their missiles blew them up: I had just been dodging and waiting for them to die.

Amorphous+

Play Amorphous+

Nov. 03, 2014

Rating: 5

I'd better hit that gloople dissolving in acid so its death will actually decrease the number of glooples left!

Swords & Potions 2

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Oct. 31, 2014

Rating: 12

There should be like a morale bonus for customers who have a "great" affinity where the chance of item breakage is reduced by 5% for them.

Chaos Faction 2

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Oct. 26, 2014

Rating: 4

I hate frictionless walking - when a character continues to move after the button is released. A horizontal "third jump" is useless: greater verticality is needed. Including instructions for the moves feels like mockery of the player when there isn't enough time even to react to the gameplay, let alone plan a tactic. Player attacks are more deadly to the player than to the enemy due to the resulting uncontrollable lurching across the screen and comically low damage. Player attacks inexplicably cannot break crates containing weapons, leading to more uncontrollable leaping around the screen. There appears to be no means of descending from a platform aside from frictionlessly walking over the edge of it, creating further hazard. Due to the experience described above, I did not have fun, and will not continue playing just to earn the badges.

Chaos Faction 2

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Oct. 26, 2014

Rating: 5

I'm a fan of madness and chaos in a game like Super Smash Bros., because there's no real objective in those situations. Here there's an objective, so the madness and chaos is an impediment and an irritant.

Command & Control

Play Command & Control

Oct. 25, 2014

Rating: 4

On level 7, why lose points for letting guys into the building once friendly dudes are all already out?

Swords & Potions 2

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Oct. 14, 2014

Rating: 11

Knight: depicted in art bearing a lance, mostly buys swords. Paladin: depicted in art bearing a sword, never buys swords, buys spears.

Rogue Soul 2

Play Rogue Soul 2

Oct. 11, 2014

Rating: 3

Sometimes the stomp attack also takes you through the floor; it's unclear when this will happen.

Swords & Potions 2

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Oct. 08, 2014

Rating: 11

The quest button has stopped being highlighted for event-quest eligible customers.

Rogue Soul 2

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Oct. 07, 2014

Rating: 1

Sometimes the slide is a little slow to respond.

Rogue Soul 2

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Oct. 02, 2014

Rating: 4

Am I the only one who finds collection challenges more difficult with a fully upgraded character?

Black Navy War

Play Black Navy War

Sep. 30, 2014

Rating: 7

It would be nice to know what's required to earn the stars.

Dead Metal

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Sep. 29, 2014

Rating: 1

It rhymes with Rubble Flanks.

Super Crazy Guitar Maniac Deluxe 2

Play Super Crazy Guitar Maniac Deluxe 2

Sep. 29, 2014

Rating: -8

Anyone else get the impression this game was created just as a means for someone to force people to listen to his music?

Swords & Potions 2

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Aug. 16, 2014

Rating: 8

It could also be cool if the workers "leveled up" as they learn more advanced recipes so that previous recipes would gradually take less time for them to make.

Swords & Potions 2

Play Swords & Potions 2

May. 08, 2014

Rating: 11

Why is it that workstations can only be rotated to face one of two directions?

Hippolyta

Play Hippolyta

Apr. 22, 2014

Rating: 1

In these types of games I've never understood why the character doesn't just keep her head down long enough to clear a longer obstacle.

Hippolyta

Play Hippolyta

Apr. 20, 2014

Rating: 1

I love those hoplite death warbles.

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