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ElPlacebo's Comments

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Swords & Potions 2

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Mar. 30, 2014

Rating: 33

Sold 5 of the same robe in 5 days to the same guy. He might want to consider cleaning his clothes instead of just buying new ones every time they get dirty.

Swords & Potions 2

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Mar. 12, 2014

Rating: -1

One would think that buying an item from an adventurer should increase their affinity. Also, that 75% chance sometimes feels like it has a significantly lower than 75% success rate (but I know probability is not totally predictive).

Swords & Potions 2

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Feb. 28, 2014

Rating: 1

I'd like to live in a world where being told to wait for an entire day makes a shopper less upset than being told that a store doesn't stock something.

Swords & Potions 2

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Feb. 28, 2014

Rating: 10

These items must break easily, given how often the same customers come back for the same item. You'd think they'd stop coming to the shop that apparently continues to sell them shoddy items.

Swords & Potions 2

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Feb. 22, 2014

Rating: -2

How nice that the last customer to enter the shop offered to sell something for which I did not have enough money, with no possible way to obtain any more.

Obey the Game

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Feb. 20, 2014

Rating: -9

I don't understand "block."

Swords & Potions 2

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Feb. 13, 2014

Rating: 1668

It's ambiguous when upgrading a feature that says, for example, "Increase gold gains for selling +24" whether that will become a new total bonus from that feature or if it adds 24 on top of the previous bonus. Could be reworded for clarity to something like, "Increase gains BY +24" or "Increase gains TO +24."

Swords & Potions 2

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Feb. 08, 2014

Rating: 3

I'd thank you not to refer to my lovely shopkeeper as an "it!"

Defender's Quest (lengthy!) Demo

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Feb. 02, 2014

Rating: 0

Fantastic game, but the tutorial was a little extensive.

Battalion Commander 2

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Jan. 19, 2014

Rating: 0

Quality can be turned down by right-clicking and selecting "quality" in the drop-down menu.

Realm of the Mad God

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Jan. 02, 2014

Rating: -5

I think a hotkey for picking up loot drops would be very convenient.

Magnetized

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Nov. 03, 2013

Rating: 1

Is the death count there just to increase stress? If so, I like it!

Takeover

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Oct. 16, 2013

Rating: 0

Wizards: what more could one want?

Cyber Chaser

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Oct. 15, 2013

Rating: 2

So did the guy ever make it to work, or did stopping the robot apocalypse get him fired for absence?

Cyber Chaser

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Oct. 15, 2013

Rating: 0

Hunt #2 is annoying because the enemies can fly below the ground.

Takeover

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Oct. 10, 2013

Rating: -1

I think there may be a problem with scaling the difficulty of levels, considering that a perfect rating requires the same time to complete regardless of which level it is. The levels don't seem to get genuinely harder and I completed most of them with the same basic unit.

Pirateers

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Oct. 08, 2013

Rating: 4

The buried treasure mini-game is a little perplexing. Do the numbers on chests suggest how far away the golden one is? If so, diagonals count as one space, which is ambiguous.

Elements of Arkandia

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Oct. 04, 2013

Rating: 4

Once the loan is paid off I really would have liked items just to sell automatically. It seemed like absolute time-wasting to keep clicking "open shop" until they were all gone.

Hedgehog Launch 2

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Oct. 02, 2013

Rating: -2

Tallest corn ever

Elements of Arkandia

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Sep. 29, 2013

Rating: 26

Needs to recognize cross-pairings as four or five and not just linear.

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