The balance in the latest version is pretty horrid, especially on hard difficulty. You have to dish out 9693 resources to get the attack speed above 2.5, and that barely is capable of holding back the waves without any additional offensive upgrades, yet damage can go to astronomical values much more quickly.
Thats what the blueprints are for now. They don't increase the base cost of an upgrade any more. I will create a more in-depth tutorial once I finish implementing all core features. If you have questions or any concerncs feel free to send me a PM. :)
Did it on the second try. The NPCs won't see you after you go behind your wall for a certain amount of time, estimate being 5 seconds. Then they will be confused and go on with their daily business. Thus, you just have to make sure they won't see you for enough time to run away.
A sequel level to the Derius mini defence chip 1.0 has been released.
Protip: You have to be really quick when you make the "clock" or memory unit go both ways. You have literally but a few seconds to spare, and you will have to have hellishly good timing to even get to that point.
I would love if there would be an option to switch specimens. I seriously don't want to just delimb my 100% humanity and 100% mood zombie, yet I have to use some weapons to carry on.
I appreciate games like these. They are a form of art, just like digital programming withing the game. Most of the time, they convey themes from the quantum connections of our mind to recreations of novels from famous authors. I hope there will be more, and if there will not, I will try my best to contribute.
5/5, just the way it should be for a masterpiece.
I would write more but, sadly, there is a 1000 character limit for Kongregate.
Thats what the blueprints are for now. They don't increase the base cost of an upgrade any more. I will create a more in-depth tutorial once I finish implementing all core features. If you have questions or any concerncs feel free to send me a PM. :)