Unfortunately not sorted for difficulty, but for time needed to repeat the numerous steps on all four quarters. :( Very repetetive and not very challenging.
I don't know what the top right corner is showing - points maybe? - but I got a straight flush - pulled all cards from ace down to a second ace and even further to a ten. Did I get anything for that? Like a better score or an extra card draw?
Ran into spikes in level 2, got a warning sign in level 4. Death count begin level 25 = 8, after 25 = 28. Several levels without visable landing zone. More a reaction jump'n'run game than a puzzle. Very straight forward and repetitive. A very good idea, though, I liked it.
Game lags, controls are not responding, making this otherwise adorable game very frustrating. The levels are very repetitive, as this game requires a lot of grinding, while the boss usually is not a problem at all, once you managed to get through the level more or less unharmed. Which probably is the idea, but with the lag and controls - impossible.
I am not totally sure, but I THINK, that Homing Beacon does increase your hit box as well as your pick-up range. After I resetted upgrades and reinstalled all but Homing Beacon, I got most of the Extreme/hard badges in a single go. Might look into that, HotAirRaccoon. :)
24 tries to get all achievement apart from the easy one for 35 games. :) Have to say, I got stuck... Reset upgrades, got everything but Homing Beacon, and did the last 3/4 achievements in one go! Pro-tip: Don't get that Beacon.
Just a couple of suggestions: Explain slow motion; I had to look up how to activate it in a walkthrough. Give the ultimate exit in Level 14 the usual crystal ball(s); I spent about 10 seconds cursing you to send me into a dead end. Give a motion stopper after teleport, just as long as the cooldown. You never need to teleport-move and I died at least 10 times walking into a spike chest or an acid pool because I was still pressing the movement button(s). Otherwise a nice and simple game. :)
Nice concept, I enjoyed it a lot. The hard badge is somewhere between medium and hard, though. Once you get the hang of thinking 3 or 4 turns ahead and count the number of repeats to get a certain switch into the right position. SOmetimes it goes more into the try and error area, and for that, an undo button would be much appreciated. When you are half across a level and realise, that you didn't wrap once more as required, it starts frustrating redoing the whole level again instead from the point where you know you screwed up.
Very casual, and without competition, i would have given more stars. But since I've seen others, I know what can be expected. You kept the timing click element very small, which I like, but there is no friction, the transform element is awkward, as you never know wether a corner or a side is up, the acceleration element for boxes and balls differ greatly with bombs and some levels come down to a lucky guess when/where to click to transform. Elements like gravity arrows, bombs, 'neutral' boxes and the manually removable bars look like ideas you got from other games before and mangled them into a non-story. (And even that story has elements I've seen before.) The game is casual and enjoyable, but it isn't anything great or exceptional. Sorry, but honest feedback helps you more than nice words, I think.
Interesting game concept. It would be nice to tell people that they can move around freely. ^^ Also, enemys are not bound by the law. The controls are glitchy, makes it easy for you to slp off an edge. Walls do not always protect you from falling as well. The clock level is stupid without a hint for the code. I do like the concept of different bullet accelerations, but there was no need or use for it. 3/5, could have been done much better.
Somehow, the game turned into a huge pain in the butt for me. I don't know what it is, but I did enjoy the first 30 or 40 levels and then it just turned into a pointless fall-to-death orgy.
Finished everything - apart from the 2 bonus goals on 7-13. The hardest ones are the Broadcast levels (3) and the advanced levels that includa a broadcast antenna (7-10, 11 and 13). But maybe that is just me. :)
It is fairly easy, although the tricks that worked on 10 again are hard to apply, since it isn't a decimal system. The only difficulties I had were the last one of 9 was tricky and number 16 of more was fun. I remember similar levels from 10 is again, but didn't have the patience to work those two out. Luckily, the game lets you skip a level. The concept is still brilliant, however limited, and everything adds up very nicely. I especially love how every puzzle conjures its own kind of difficulty, new concepts or simply on a bigger board, which is a problem to solve on its own. Thumbs up! There are many more numbers to work on. ;)
I don't understand how to scare people in the direction I want. I do like the game, but the missing of a behaviour pattern makes it annoying very quickly.