Quick status update: There appears to have been a short (30~60 minutes) outage in the Cloud Save service provided by Microsoft Azure, causing the game not to load. This has been the first outage in years, and by not completing the load, the game ensured your save wouldn't be lost in this process. The issue appears to have been resolved by Microsoft, although the speed of this rollout may take a little longer for some regions. In the meantime, thank you for the reports, and apologies for the inconvenience. If their fix has reached all regions, you should be able to continue playing as soon as you reload the page.
Hi everyone! I've just released a new update! Now this follows quite a few smaller updates, so check the release notes if you've missed those. This update mainly aims to improve the gameplay experience of late ascension layer 1 to early ascension layer 2. It also improves very late game, but that's not too relevant for most of you yet. It comes with two new ascension upgrades, one for every layer at the price of 50 ascension points and one exclusively to ascension layer two at the price of two ascension layer two points. It also comes with some quality of life stuff and technical improvements/bug fixes, you can find more details in the update notes! For most of you this update comes before you can actually use its content, but I like to think that means I'm on time! Thanks for all the feedback and for now, enjoy!
Hi everyone! I've just released a new update. It mainly aims to balance the content after you've ascended for the first time. I like how reaching ascension is a big milestone, it still is. But after ascension progression slowed down more than I liked, and your feedback told me the same thing. This update aims to make that better, without going too crazy either. The previously added ascension gameplay unlock was improved behind the scenes to better reflect what it was supposed to do. A new gameplay unlock was also added: "Reduce prestige diminishing return". It does exactly that, at the cost of 10 ascension points. Ascension points gained after the first has also been improved, making it easier to acquire more points at once, when you've gotten the proper unlocks to proceed that far. Also some bug fixes but nobody should really have noticed most of these yet. Enjoy!
Second part of reply to gakm4 (out of textspace): Because this triggers a save, the new fallback procedure will not trigger on throttled (inactive) tabs. That's the case for Chrome tho, I assume it works the same for most modern browsers, but some might have implemented this differently. The only case that did change however is if you've closed your computer with multiple tabs open. In this case the new mechanic will trigger for them all and go with the cloudsave if that's more recent than the local save, so beware of that when shutting down, or use a second browser that is not logged in to the same kong account for these tests. I hope that answers your question!
Hi everyone! Small new update, it almost exclusively contains quality of life changes coming from player feedback, so thank you for that! Details are in the release notes. Enjoy!
Hi everyone! The Ascension update is now live! It offers a new prestige mechanic called ascension, allowing you to progress to whole new levels (and numbers), at the cost of resetting your prestige layers. A new experience multiplier, three new gameplay unlocks and perks! See the release notes for a bit more detail, or the forum post that goes into quite a bit more detail. Enjoy!
Hi everyone, I've just released a small update. The most important part of it is that it resolves an number precision issue that temporarily stopped autobuyers from working around 2^e16. It is now handled differently at and above these numbers to no longer break when number become less precise. I've also added two new multibuy settings ((current^2)+1e1e10)x and ((current^10)+1e1e100)x, added offline progress to the kreds store and improved offline progress performance a bit. Hopefully this tackles all outstandig issues for the current content, so I can continue to work on what's next! For now, enjoy!
Hi everyone, small new update. I improved the way numbers are displayed for numbers at 2^e16 (you'll know when you get there) - It may now show 2^e16.02. I also improved the cloudsave functionallity. It now contains a more stable reconnect procedure for when your connection has been lost. This is all done behind the scenes, of course. It should resolve an edge case issue where people would lose connection without reconnecting and their saves could be outdated if this happend AND their local save got lost due to their browser/device cache. This is especially useful to people with poor connections or that hibernate their computers. Oh and the autobuyer logic was improved to stay more precise with higher numbers, although that does not completely resolve an issue found at very high levels (one or two of you got there). This issue is known, but not game-breaking. If your autobuyers stop working for a bit, they will start to work again once you pass a certain number-range. For now, enjoy!
Hi everyone! Small new update. The game now uses a premium cloudsave server. Paid for by your kreds purchases, so thank you very much for that! This improves the limits of cloudsaves and resolves a cloudsaving issue <0.1% of the players experienced so far. I also improved the kreds purchase a bit to thank you a bit more. But it stays within my philosophy: playing the game should reward you more than paying with kreds. But I felt it was too weak in mid and late game to even be noticed. I also did some minor quality of life improvements.
Hi everyone! Another update today. It grew to be quite a big one, so check the release notes for all 13 points. But here is a quick summary: I've added a Prestige Quickview option. It gives a small summary of the state of all layers at the bottom of your screen. You can enable it in the options tab, if you have layer 2 unlocked. There is also a a new prestige upgrade "soft prestige on floor change". It adds the same amount of prestige points as the current layer has to the layer below on floor change, including points spend on stats upgrades. This amount increases exponentially by the floor number reached. AutoBuyers also trigger if set to do so, without triggering an actual prestige. This should buff the effectiveness of longer runs, without nerfing shorter runs in the process. Oh and I've fixed some end-game issues, improved the floor skipper math a bit and small floor changes are now defined to never consider a max skip "small". I hope you like it. Enjoy!
Hi everyone! Small update for the CloudSave feature. It should no longer stop the game from working if your browser blocks the CloudSave API (PlayFab). It now shows a message instead of running into an error. Also, it now shows a message if you are not logged in but want to use CloudSave. For those of you that were already succesfully using CloudSave (most of you), everything remains the same! Oh and I've added log10 of highest floor to the leaderboard
Hi everyone! Another update. Saves are now stores in the cloud, as well as locally! This should resolve all issues that some people experienced, causing them to lose their saves due to technical issues or browser cache clearing. Oh and you can now switch between devices if you so desire, just make sure to use the same kong account. Also some minor bug fixes and I've reworked how numbers are displayed. 1e1e5 is now diplayed as e1e5 and 1e1e1e1e5 is now display as 3^e1e5. Lower numbers remain as they used to be. This should make displaying numbers take a less space while keeping all the relevant information there. Enjoy!
Hi everyone! I've just released a new update! It is mostly quality of life stuff. There is a new prestige gameplay unlock called "Improved prestige reset". Check out the description ingame or in the changelog! AutoBuyers have been adjusted for manual prestige and auto-prestige can be disabled if you desire to do so. I added a Kreds tab. Oh and the math behind the floorskipper was upped to scale a bit faster with layers. It is about 2 times as good at layer 10 and about 5 times as good at layer 20. This should mostly improve the gameplay experience for end-game players! Enjoy!
Hi everyone! Small new update. I've added a new auto-prestige setting that triggers when a relatively small amount of floors is skipped. You could consider this a hybrid between triggering on every floor, and waiting for respawn to happen
Hi everyone! I've just uploaded a new update. It adds two new minimal buy settings (quadruple sqrt +1000 and quintuple sqrt +10), improved performance for offline progress processing and the minimal buy multiplier can now be configured from the prestige screen, rather than just the options screen. Enjoy!
Hi everyone! Small new update. I rewrote how offline progress is processed. The first hour is now 100%, after that you get the square root of the hours offline, up to 25 hours offline, or 5 hours of offline progress. This used to be 10% offline progress up to 24 hours, or 2.4 hours of offline progress. It is also shown in your screen now, and shouldn't freeze your browser anymore if it can't keep up. But it may take a bit longer to process
Hi everyone, another update. I've increased the amount at which the floor skipper increases value over prestige layers, but reduced experience from higher floors to compensate this. This should result in quicker but less extreme runs. Also some quality of life stuff, check out the update log for details. Enjoy!
Quick update for the update about an hour ago. I buffed the floor skipper to scale better with prestige layers. This is aimed to increase the speed at end-game with the new floor scaling. Enjoy!