Above average in all departments except for basic logic. Why can't I just pick up the pieces and take apart the puzzle like I would any other jigsaw puzzle?! 0/5 on logic.
There's a very Ninth Doctor "The Empty Child" feel of the teleporting. The whole "You want moves, Rose? I'll give you moves!" and then he just sends the robots to everybody.
I was waiting to rate it. Then I decided to the suicide achievement with the bomb. Just the level of explosion and generic endscreen with the achievement... Five stars
My favourite things about my current playthrough: 50% health regen because of OP gear, and the fact that the Rootvale Note so perfectly puts in what is essentially DLC. At this point, that's what it is, DLC, but I don't care about that. Just the perfect way to put it in. And I do know about the other way to find out, just talking to Fallona, yeah, but still.
I have not seen a comment about the brokeness and OP power level of the Engineer's jetpack. I got to 500,000 points just sitting there, holding the jump key and moving left and right a bit. So OP.
So, I'm really, really late to this. Like, stupidly late. But, in case this is to be seen, I'd like to say that it would be an amazing game if it had the continuity of some. I just gave up quite quickly because I realised it was just a try, and if you die, then too bad, restart. A good thing to look at for an example of how to improve this would be The Enchanted Cave 2, also on Kongregate. It has "artifacts" in it, which are items you keep over the runs while others are removed at the end of a run, and you keep your levels and such from all your past runs. It's a continuity that's best summed up as "Well, you failed that time, but you get to keep this little bit of your stuff. And with this little bit, you'll get a bit further next time and get a bit more stuff to keep, and you'll do this until you succeed," instead of just "You don't keep anything. At all. Except for maybe a mental map of the area. Other than that, no."