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Hilscher's Comments

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Rail of Darkness

Play Rail of Darkness

Sep. 11, 2013

Rating: 2

Controls made for people with three hands.

A Second Chance

Play A Second Chance

Jul. 20, 2013

Rating: 0

Four three two one... Earth below us, drifting, falling...

Mars Colonies Demo

Play Mars Colonies Demo

Jun. 20, 2013

Rating: -1

Worst RTS ever made. How do you put this much work and love into something and fail so horribly? If you can't create an AI to automate units, don't automate them. Work within your technical abilities.

The Terraspheres

Play The Terraspheres

Jun. 10, 2013

Rating: 38

Has potential but: Game Ark splash screen is too long with no skip button. Very clunky lag affecting controls Obnoxiously loud and continual sound effects.

Space Croissant

Play Space Croissant

Jun. 03, 2013

Rating: 1

Want to win? Get armor. Only armor when you level up, derive your damage and luck from items. It's hard at first but by day 10 the damage bonuses on items start to make enemies die reasonably quickly. Meanwhile most enemies can only do 1 damage to you if you're armored out the wazoo. One >12+ regen item is enough, but carefully weigh which regen items you keep with you even if its other traits have become obsolete.

Haven: Prelude

Play Haven: Prelude

May. 25, 2013

Rating: 0

Man this game is really good, I hope you keep improving it. I can't stay away.

Haven: Prelude

Play Haven: Prelude

May. 25, 2013

Rating: 2

I love the narrative, the campaign mission selection mechanic, and the battlestar galactica tone to the game. I'm not as fond of the gameplay mechanics, though. Collision should be removed at the very least, as it makes controlling the units in this very micro-management centric game a real pain. To have a real time tactics game with clunky units is not great design. Getting a proper view of the battle is also unreasonably difficult. Why not have battles be designed to be played in their entirety in the zoomed out chevron view?

Pixel Kingdom

Play Pixel Kingdom

May. 23, 2013

Rating: -5

1/5 Until lane switchers have a cool down.

Feed Us 5

Play Feed Us 5

May. 22, 2013

Rating: 158

I like the story mode, but the quest system and sandbox play is contrary to having a story line. There should be a finite end in addition to sandbox play, and controls need work like always. Though I get the sense that they're not really trying to improve the game anymore.

This is not a minimalist game

Play This is not a minimalist game

Apr. 30, 2013

Rating: 1

I found the Vonnegut Well and transcended to 4D awareness. Huh, so that's how it all ends.

I'd Like To Be The Captain

Play I'd Like To Be The Captain

Mar. 28, 2013

Rating: -1

>Become Captain >Alright, finally time to show that Ninja King who's boss. >Start pounding him with captain spirits and bouncy ball. >Nothing. Oh screw you, man.

Demons vs Fairyland

Play Demons vs Fairyland

Jan. 30, 2013

Rating: -1

Game developers are incompetent, Samizdata. It's ad block faggotry.

Seedling

Play Seedling

Jul. 19, 2012

Rating: -4

Needs invincibility after a hit. Needs less lock-ins. Needs solved puzzle components to stay solved when leaving the room. Needs pits to be more visible. Needs quite a lot.

ir/rational Redux

Play ir/rational Redux

Jul. 16, 2012

Rating: 0

galnor: It could have been a second machine with a different prime directive, or its prime directive could have been changed.

ir/rational Redux

Play ir/rational Redux

Jul. 16, 2012

Rating: 0

Eldorito: There were lots of misspellings in the scrawl, it was intentional.

Glean

Play Glean

Jul. 04, 2012

Rating: 4

My name is John Crichton... an astronaut. Three years ago I got shot through a wormhole. I'm in a distant part of the universe aboard this living ship of escaped prisoners, my friends. I've made enemies. Powerful. Dangerous. Now all I want is to find a way home, to warn Earth. Look upward, and share... the wonders I have seen.

Steamlands Player Pack

Play Steamlands Player Pack

Jun. 28, 2012

Rating: 0

This would be fun as hell if it were turn based. As it is, not so much. Needs work.

The Suspense II

Play The Suspense II

Jun. 19, 2012

Rating: -3

Looks like somebody hasn't heard of transhumanism.

The Suspense II

Play The Suspense II

Jun. 19, 2012

Rating: -3

Man is mortal … This was and always will be

GARE

Play GARE

Jun. 18, 2012

Rating: -4

Well now let's see here. You make the bullets the same color as the background, you can't see where the walking space starts and the walls begin, and you have redundant clicking to get into the game. Who taught you game design? The guy from Bandai's Dr Jeckyll and Mr Hyde? 1/5 in the first 30 seconds of playing.

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