Buggy controls to the point of unplayability. Please fix this, it seems like it would be really fun. I don't mind legitimate difficulty, but broken controls in a platformer? Nopenopenope.
Not challenging enough, although the final boss fight was fairly difficult, hearts were easy to acquire making even that one a walk in the park. Still, though, I played it all the way through so you must be doing something in the design right. The world needs more of these metroid-type games. Very well done for the time you gave yourself.
Alright, the game misleads you with the pixies. Some journal entries are frozen and look just like pixies, and that's what you're seeing that's out of reach. I don't see any reason why the journal entries should be frozen and look like pixies. All four pixies can be found without unlocking anything in advance. If you want to know where they are, go here
http://images.jayisgames.com/hs_isi_william_and_sly_map.png
This seems like it would be a really fun game if it was designed better. Far too many bugs, and the pirrhana are somewhat unweildy. Left click for tail boost to free yourself from land would be the biggest improvement, and that mechanic could also fix many other problems with the game as well such as being powerless to avoid falling into motors and alligators whilst in air.
Suggestion: Confirming Survival Mode requires that you activate all totems to begin, so that the mission is marked as having been completed when you die. Don't make me choose, you're tearing this family apart!
I love logistics games. I'd suggest making every tower connect to another, and then introducing bandwidth and cables as well as a topographical dimension to increase difficulty. Get coverage on mountains, low population areas, and so on with minimal resources.
The only way to beat this game is to find the heal spell. If you haven't found it by the time you're fighting elementals, you're probably not going to make it. Dual fireball wizard with heal, teleport, and shadow walk is the most powerful combo I've found. Great hit and run damage for kiting and evading minotaurs. I'd love to see a 'full' version. With the ability go back to the surface and use gold, heal up, and delve again and find missed spells.
Beautiful troll game. Meteoric rise in difficulty? Check. Unholy acceleration from unknown and impossible power source in my feet? Check. Counter intuitive wall jumps? Check. 10/10, all my rage.
We're thinking about that. But you could only undo the last movement of a unit. Do a lot of people want this feature ? (+ if you want it)