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abort("Assertion failed: undefined") at jsStackTrace (GameData.wasm.framework.unityweb:8:22304)
stackTrace (GameData.wasm.framework.unityweb:8:22478)
onAbort@https://game315899.konggames.com/gamez/0031/5899/live/Build/UnityLoader.js:4:11057
abort (GameData.wasm.framework.unityweb:8:443762)
assert (GameData.wasm.framework.unityweb:8:15356)
doCallback (GameData.wasm.framework.unityweb:8:105086)
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blob:https://game315899.konggames.com/18e4f8f7-7426-4e61-9edd-38559ca6fd0a:8:88269
(I know - everyone's a critic)
How about the "set flag" button be a little more obvious as to its mode. Thin dotted lines vs slightly thicker dotted lines are not real obvious either.
Not sure if its a minesweeper challenge or a UI challenge.
This version really bogs down as the game goes on. Any advice on configuration or settings that play this version OK? I'm guessing that whatever the developers use works OK, care to list it?
I kept the same game running for a few days to build up some of the higher value resources. Game does stay interesting, but without the ability to remember your status when you come back to the game (and needing to start from scratch each time) its too much work to keep playing. Great ideas in there, however, I do like the game.
I gave up. I could ask a dude the same question, read a street sign, or come back and look at an empty box. The "?" took me to a 404 error. The dude seemed like a nice guy, though, I hope the party is fun on Saturday.
I'm sorry to hear that, maybe the server was experiencing some overload because none of the links are broken. I think that you might have missed the diary which can be found at the first location (in the house in the chest). I hope you will give the game another try!
@chilese, is reporting impossible times really "abuse"? I'd hate to put this in the category of foul language and hateful postings. I'd favor just muting them.
Good suggestion. Edit: implemented!