Serious great game! Love how much wonder you can cram in a couple pixles. Had you written this in the Atari days, you Sir, would be wealthy. Only complaint I have would be for lack of an "Undo Last Move" feature for the times I accidentally clicked on my start exit, and killed all of my progress on that screen.
Great job!
Loved the first one, and the seconds delivers as much as the first!
Is the change in art style for copyright reasons? I liked the mustache, though it is pretty darn iconic. You can't have any fun these days, can you?
Not bad. The game has some great promise, but there are a couple things that really detract from it. AS others have said, the controls need some help. Also, the text is often covered up by other text.
LongAnimals, love your work! This game is no exception. Got one gripe, though. If you encounter Biscuithead while using the Shark power-up (sometimes the glider, too), you are pretty much guaranteed to lose a good chunk of your speed. Keep up the good work!
Great solid controls (They are slow, but they do exactly what you tell them to do!) Great art style, and big points for a novel game play mechanic. There is one thing, though, that I think would have taken this from good to GREAT: More interaction with background objects. They wouldn't even have to do anything gameplay wise. Just like how the professor plays with the controller when you switch to the ball, it's the little touches that endear games to us. Pressing up to just turn on the computer stations would be a charming touch. Light switches? I wanna mess with 'em! Plenty of possibilities.
This game is inspired by Blosics" should read "None of the stellar controls of Blosics 1 and 2, but with all of the annoying anthropomorphism of Blosics 3!
Too darn easy... Clicking a shape into a pile of shapes forces it in there, almost to the point that the order of shapes given doesn't really matter. Halloween imagery on a crappy puzzle game may equal the Hot New Games list today, but lets be honest... None of us would have seen this game had it not been posted on Halloween.
Loved it! Especially the CGA-Style color palette! My childhood was filled with similar cyans! The one thing people always seem to get wrong when doing retro pixel art is the palette. (People don't realize that you don't get to use all 16 million colors! SNES could do 30,000 colors, but only display 256 at a time.. NES had something like 50, and could do 16 per sprite.. but enough of me ranting about crap I really don't know anything about)