I rather hope Protector V will actually attempt to fix the flaws in the engine that have existed and been pointed out since Part ONE. And that it has better documentation than this game.
A cool concept with substandard execution. The level design really starts to just fall apart after level 14 or so, to the point where a single mistake (which is easy to make when micromanaging multiple characters at once) necessitates a restart even if it doesn't necessarily kill one of your clones. The controls don't feel as tight as they should, particularly where stacking is concerned, and I feel often like my success comes not from solving the stage's puzzle, but rather from exploiting holes in a buggy collision engine.
2/5.
Rated 3/5 until we have some control over what the towers are prioritizing in their attacks. Really not an optional feature these days, and far too many games have been lost because one or more towers wouldn't stop attacking the wrong target.
I misspoke earlier. What I'd like to see is credit for higher combos that involve clearing multiple colors in a single action - like two four-of-a-kinds at once. Getting credit for chain-clears would also be nice. undefined could stand to take a leaf from the book of Panel de Pon/Tetris Attack and the like.
I don't know why flash game designers continue to put their website logos in places where players will accidentally click on them and interrupt gameplay. Come on, now!
It's an interesting concept, but the fact that each level remains at the same, tiny resolution means the warping mechanics are never explored as well as it could be. This combined with some inadequately explained other mechanics, and an annoying degree of precision required for some of the platforming, makes me give this a 3/5.
I have to wonder to what extent you actually tested this game. It works, but some jumps require a ludicrous degree of precision to land, and it certainly doesn't help that you have no way of knowing which way a launcher pad is going to send you. Platformers, especially ones like this, should be intuitive, and not require the player to have a sense of prescience.