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Loyal2NES's Comments

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Recordshop Tycoon

Play Recordshop Tycoon

Sep. 11, 2010

Rating: 0

The evil laughter over "AN EVEN BIGGER PROFIT!" is a nice touch.

Crush The Castle 2

Play Crush The Castle 2

Sep. 07, 2010

Rating: -10

Weapon progression is weak. Oh, here's a thing to throw. Now here's three of them. Now there's a stronger thing to throw. Now three of those. And again and again and again. What's even the point of having a progression or a choice of which to use if each successive weapon completely obsoletes the last?

Little Protectors

Play Little Protectors

Sep. 04, 2010

Rating: 5

Oh my god there's so much BLOOD on the title screen.

Air Transporter

Play Air Transporter

Aug. 31, 2010

Rating: 8

I should've taken level 9 as a warning sign. The level design is goddamn horrible for the level of precision required to get anything done at all. I can't aim anything on a catapult, aligning goal objects takes more time than getting the goal object there in the first place, and the spotlight mechanic is just stupid - We're in BROAD DAYLIGHT!

Tile Factory

Play Tile Factory

Aug. 30, 2010

Rating: -3

There needs to be a quicker way to delete parts that doesn't involve restarting the whole thing over.

Dream Tower

Play Dream Tower

Aug. 28, 2010

Rating: 2

There's some pretty unforgivable framerate issues with this game. It takes ahold of my computer's memory and does not. Let. Go. Plus it's NOTHING like SMG.

Robot Wants Fishy

Play Robot Wants Fishy

Aug. 24, 2010

Rating: 1

Stupid cat.

One Step Back

Play One Step Back

Aug. 21, 2010

Rating: 1

The jumping physics are kinda screwy, but the game itself is pretty neat.

Moonster Safe

Play Moonster Safe

Aug. 19, 2010

Rating: -1

I don't think kids are going to know military time.

Heir

Play Heir

Aug. 19, 2010

Rating: 0

Let that be a lesson: Groom yourself regularly and keep your skin silky-smooth, or a tiny white man will come and stab you in the brain.

Flakboy 2

Play Flakboy 2

Aug. 11, 2010

Rating: 5

Inconsistent physics and the fact that I don't have any way of knowing what something does till after I've used it don't help my impression of the game.

Final Ninja

Play Final Ninja

Jul. 26, 2010

Rating: 7

Okay, more indepth comment: (1) Moving opposite of the wall to walljump is unintuitive and seriously messes with character control. Doubly problematic considering you can just use your rope to wall jump anyway. (2) Point bonuses are rather pointLESS seeing how you lose ALL of your points every time you die. Buddha? Artful Dodger? All gone when you lose your life. (3) The game's visibility is FAR too tiny for the incredible acrobatics the game demands sometimes. (4) Stealth is utterly useless except in a few rare security-lasered areas, and even then it's less cumbersome to just trip the lasers and dodge the resulting mooks.

Final Ninja

Play Final Ninja

Jul. 25, 2010

Rating: 5

This game is pretty excellent. The only problem is that the wall jumping control is really unintuitive. If it were mapped to the "jump" key instead of the "move away from the wall" key it'd be better. Far too often I end up jumping off a wall when I intend to simply drop and move away.

PixEvo - The Fountain

Play PixEvo - The Fountain

Jul. 13, 2010

Rating: 3

Proof that the phrase "Pixel Hunt" is irritating no matter the context.

Ricochet Kills 2

Play Ricochet Kills 2

Jul. 05, 2010

Rating: -2

Oh boy, more trial and error physics/shooter things.

Ninja Run

Play Ninja Run

Jun. 28, 2010

Rating: 0

Grappling hook is buggy and unreliable. Enemy ninja seem pointless.

Doodle God

Play Doodle God

Jun. 24, 2010

Rating: 0

Can't say I enjoyed this one. I spent most of my time just brute-forcing every combination, whether or not it would make any sense, until the lightbulb came up and gave me a freebie.

Doodle God

Play Doodle God

Jun. 23, 2010

Rating: 7

115 is waaaay too few eligible combos for all the possibilities present here.

Protector IV

Play Protector IV

Jun. 15, 2010

Rating: 2

For a game so strongly focused on planning ahead, there is certainly a disappointing lack of available data that might help me actually plan. I should know what kind of enemies I'm facing before I choose what heroes to use, I should know what abilities and armor my enemies have before I pick what units to place, and on complex map layouts I should know how the enemies path before I decide where to place my units.

The Enchanted Cave

Play The Enchanted Cave

May. 23, 2010

Rating: 2

The looting system is interesting, but items that you buy from shops should be preserved. Otherwise there's not much point in buying anything but potions and weapons. Further, equipping items that increase max HP/MP, especially in the pre-game shop, should reflect upon your current HP/MP (i.e. 90/100 HP should go to 135/150 HP, and in reverse)

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