On firefox, I have a freezing problem after trying to click on a spider. Its happened twice so far, both times after clicking on a spider. Otherwise, the game has performed well.
Hi Lycanclaw, glad to hear the game is working well aside from this issue. And thank you for reporting the spider problem. We will check how we can improve that.
I think this. Its kind of peaceful to watch snowflakes flitter down the screen. I have suggestions of upgrades. One, an upgrade that increases the mouse size, so its easier to hit snowflakes if you don't want to idle. Two, Backgrounds. Those could be achievements awards, unlocking different backgrounds for your snow to fall in front of. Would be hilarious to have a frozen hell background, or nice to have a winter wonderland. I'm sure there are some free to use backgrounds avaliable.
The game mechanics seemed smooth, graphics were nice, and survival was fun, but the storyline for the campaign killed it for me. I couldn't get invested, and the inconsistencies in time travel theory made it so I didn't even bother after the third.
I have to say, although I am not a fan of MLP, this was really fun. Its the post apocolypic bad***erry I expect from FO, with murderous psychopathic ponies. I mean, some of them look amazing, and the art really sells me on the game. The screen is a little distorted on Kongregate, but I went to your deviant and played it there, and I enjoyed it. I actually downloaded a copy, and I'll be keeping an eye on versions as you upgrade them.
For critisism, I suppose, the selfie while thinking or talking doesn't represent customization. It would be nice to be able to adjust the graphics, maybe disable the glittery magical affect when levitating (not that I don't like it, but it could help with FPS) I tended to have more lag during battles, which led to some deaths.
Overall, you have a lot to live up to from both genres, and diehard fans critiqueing your work. I can't speak for MLP, but I think you've done an excellent job so far with FO. Looking forward to seeing this improve.
BUG: I'm noticing while playing the anti particle game that sometimes while clicking, if the fall would make another match happen where the mouse pointer is, it will click that match as well, clearing them both. The problem with this is prevents the potential matches that the first clearing was going to make. It has been very frustrating every time it has happened. Overall though, I like the anti-particle game, its just that bug that is a problem.
This game is really cute, I must say. I've played it before, then replayed it for the badge, and it was a joy to play and read the story. I am having a problem with a cage not closing, though. Its on the "She liked to escape from her cage," stage, which I believe is level 3 of act 1. I just reloaded and skipped the level.
I just jumped from Catroom drama case 2 to this one. These are super cute. Should get some judge judy theme music as soon as you figure out that mute button!
It was a nice story, though short. It made me want to play the first episode. I would say that perhaps if sound could be added, or entertaining courtroom drama music? That would help. I loved the art, and the story.
Thank you! Sound is definitely something I want to add - I'm not a sound person and haven't been able to get some help with that yet, but soon. I want a Law & Order style theme song to play in the beginning!
I do have cat sounds that I might add to dialogue, but I'm also worried that'll be annoying to people.
Hey everyone who likes this game!
There is a wiki! (it has nothing on it, just made it . . . )
Point is, help fill the wiki with Rogue Legend information!
I'm starting right now. So GO!
http://roguelegend.wikia.com/
Suggestions: First, having music and sound effects separate for changing their volume. I like listening to music on my music player, but still hearing sound effects. Second, I really like the click and hold to move and do jobs, but maybe have an option to turn it on and off, or change what items are activated by using it. I have accidentally moved my mouse over water and gotten myself ill and used a sickle on one of my crops. It is very useful for watering plants though. Not a big deal, taught me to not walk around with my sickle and to avoid moving my mouse over water. Third, I noticed that saplings, bushes, and maybe monsters spawn randomly, but the berries do not. Only problem I had with the berries was that because they spawn in the same place, you can’t place an item in that spot. I was modifying the cliffs, making the edge walls thicker, but a berry spot left a big dimple in my cliff wall. It bothered me that my cliff wall wasn't level.
Bugs: First, while it was raining, I could go into my house and lose the cold effect, but after standing in my house for a bit, it would come back for some reason. Second, after moving cliffs around, their shadow (I assume shadow, the darker coloration on the grass) remained, and did not go away even after leaving the area and coming back. I didn't check to see if it would change after a save and restart. Third. I could fill in gaps in the cliff side on the right side of a map, but I could not on the left side of a map.
Review: There are some games that you know, as soon as you open them, that they are just a clone of another game. You can't throw a cat without hitting a clone of Minecraft, and I thought this game would be a clone of Harvest Moon. I was pleasantly mistaken, and if anything, it demonstrates a good representation of the genre itself. This game seems very customizable, and although I am not too far in, the game feels like it actually has a purpose. The intro really spurred me to work hard, and I am hopeful that in the game I'll find out who those warriors were, and maybe if my family survived. Overall, I've had a lot of fun, and will continue to play as the game develops.
It was entertaining, and although it take only take a few tries to get all the characters, I did enjoy it during that time. Besides unlocking all the characters, it does seem a bit pointless with infinity levels. Perhaps you should think about a story mode, with a set number of floors? You could have all the locked characters in the story, maybe as monsters, like a boss every 10 or 15 levels, that want to kill you and steal the golden thing. (And when you beat them, you can use them). Achievements are also an idea, maybe that unlock new challenges, like, hell mode, where the bad move twice as fast, and the water is lava. Just ways to make it capture the audience for longer.
Its a refreshing twist to the papa franchise! While the others feel like sequals, this plays more like a new game, and watching the battles unfold with the weapons I built was an added plus. Much better than watching what happens after they eat my pizza =P.
Hi Lycanclaw, glad to hear the game is working well aside from this issue. And thank you for reporting the spider problem. We will check how we can improve that.