It's weird, but I was a little let down at the very end because I didn't feel like the elevator went anywhere. I felt like I was stuck between floors and then, voila, I won. It would have been nice if I descended into a vista or something.
Field X5 - It's just not fair to me as a player to let me play without telling me activating all the nodes isn't a bonus, but a requirement. I spent quite a length of time on this map on my first playthrough ignoring the nodes and just trying to get a high score to give me more exp, because that's what the game has trained me to do. Telling me 'Charge all the nodes.. 5 waves left!' is just WAY too late to be giving me that sort of objective. Especially as it has an innocuous triangle-shaped field token.
@Charon96 There's a picture that represents each of your three bottles, and gives them either horizontal, vertical or diagonal shading. There's a second picture of the table that shows the glasses on the table; within this picture the glasses are shaded based on what the contents are supposed to be. Super obscure, stumped me for a good ten - fifteen minutes, but solvable. I only watched the walkthrough long enough to realize the person making the walkthrough didn't know what he was doing.
I felt like this game was one giant positive feedback loop. Start winning? Nothing can stop you! Start losing? Might as well hit restart, son. Interesting, enjoyable games need to have a way for you to come back from defeat, and make things more difficult when everything is going well.
The two upgrades to keep tickets from expiring seemed useless once competitors were added. I could always count on the little blue worker bees to deliver at the last second and keep all the bids open.
I did not enjoy my character talking all over the battle during campaign. It didn't draw me in. In fact, it made me wish I wasn't forced to roleplay such an irritable lughead.
Orders are scaling now