What year is it? 2007? Please, please let it be 2007 again! It's so refreshing to see simple yet incredibly entertaining bite-sized games, instead of those dragging-on-for-months-unend idle games that are full of meaningless fluff and try to extort hard cash out of you to give you even more meaningless fluff.
adventale, I really, really love your games. They are very simple and short, but incredibly addicting and rewarding. I swear, I replayed three goblets like 10 times, and monster clearer like 50 times.
At first I thought it would be annoying, but I really loved the mechanic of getting three random values for your lvl up, and deciding which one you want to get. I'm not sure if there is anywhere to follow you after the twilight of Kongregate, but I do hope you continue making those games.
This game is absolutely brilliant, I love every second of it. Especially the moments where I loudly yelled at the screen in frustration calling the enemy a goddamn cheater.
Once living research becomes available, is there any good reason not to build exclusively alien houses, maybe with some cutting edge houses mixed in? Rustic and Spacious houses require expensive resources to fully upgrade, while Alien gets you 100 happiness for super cheap.
No, it's "Stop the Darkness" adjacent. :P Oh, and thank you for subtly pointing out my spelling mistake, I'll fix that I suppose. :) I fixed your forest management problem, by the way.
I noticed that the forest management option is kinda whacky: Switching to the "all" setting causes the currently selected mode to be applied to every single forest, even if I selected it before switching to "all". Which means that if I happen to click "all" by accident, it will invalidate all the settings I've made in the past. I feel like it should only be applied if I click "all", THEN choose a mode, not the other way around.
So I built a stone teleporter before all the normal stone was harvested from the planet... and now my workers are refusing to mine the normal stone, they are just waiting for the teleporter to bring something in like dum dums. Is there anything I can do about it? I need the regular stone gone for the building space!
Hmm, right now you would need to build a stone mine very near to the normal stone. But I'd agree that's not a great solution, and I'll try to add something better!
@Chulup It's entirely doable, but most of the time you have to actively decide that you want the Science Ending - Magic ending will almost always be available earlier. You'll probably just have to build enough science-producing buildings near the center of the map, then grit your teeth, stop building anything, and wait for the resources to be generated while the rest of the map is being swallowed. The extended mode is better balanced when it comes to science vs magic, since going for the Science ending allows you to more liberally use potions. But then extended mode also has the alchemy ending, which will never happen unless you are trying to make it happen.
@nessman https://i.imgur.com/A5jwh5L.png here are all the buildings I've unlocked (just missing the Mainport 2, still can't figure out how to get it.) The entries I marked with a yellow spark are game-winners, and can no longer be built after the darkness has been stopped. The ones you're looking for are Tree Root Port City (same as tree root city, but next to water), and two Wooden Port Cities (three forests, one water)
@Azreal341 Light Research City is followed by Light Research City lvl2 (stops the darkness, becomes locked out after you win), the one after Mining Technology is Great City of Stone and Wood (I believe it needs to be built on a tile surrounded by 2 stone and 2 wood? Don't quote me on that, though), the one beneath Magical Water City is Mushroom Port City (same requirements as Mushroom city, just near water)
In turn, does anybody happen to know what's under Mainport Lvl1?
For some reason the right click (z) would not register for me under normal circumstances, and it would only register when if I also had left (x) held. At first it made it really inconvenient, as I had to click both X and Z at the same time to swing a sword. Hover, fortunately, I later remembered a very important lesson I've been taught in the past: Thtat An X press actually has three parts to it. When X is pressed, when X is held, and when X is released. And together, this forms one complete X press. Now, usually, it's the pressing that's useful. Because that's the only part that makes the Knight jump. However, sometimes it's sufficient to just use the holding part, which allows the Knight to do swing his sword. And because of that, I was able to leech off a previous X press.
Such a shame that the comic this game is based on is COMPLETELY GONE. Website is down, fan forums are dead, nobody seems to have archived the entire comic, only a small percentage of pages is still available to be read. What Do You Do was a fun read. I miss it.
We'll do it if enough people demand it. More people complain that the game is too long, though...