To those saying the monster set multiplier doesn't work for certain levels, you need to buy the monster "set" for use in combat in order to activate it. So even if you've bought all the mushrooms, for example, they'll only multiply single mushroom cards. To get the bonus for pulling 2x or more mushrooms, you need to buy the mushroom monster set to the right of the deck which both activates them in battle AND lets you get bonus for getting 2 or more in a single draw. This probably isn't as apparent as it should be, but it's still not too hard to figure out if you pay attention.
Pro Tip: A sprinkler will stack with itself on the same crop. Putting the Double Sprinkler in the "U" gap of a single tomato plot with the two effect squares targeting the tips will net that tomato plot 4x gold.
That's not how tax brackets work. If the worker earns $41 final pay, they shouldn't be paying 25% of the entire $41. The first $15 of that should be at 0%, then the next $11 should be at 18% ($1.98), then $14 at 21% ($2.94), and lastly the $1 that's over $40 would be at 25% ($0.25). Also, your bracket endpoints overlap. If the worker's final pay is exactly $26, that's in both the 18% and the 21% brackets. One bracket either needs to end at $xy.99 or the next bracket needs to start at $xz.01.
Hi, sorry I'm not an economics major. I just kept it simple. You pay tax according to how much you earn. I'll try to research a bit on that for next update. Thanks.
Two suggestions: one mechanical and one regarding terminology.
1) Allow adding new ships to an auto-route "on the fly". Instead of needing to cancel the whole route, send it back or wait for it to arrive, merge the fleets, then re-set the entire route; let us merge with an auto-route and the fleet will automatically incorporate the new ship(s) when it arrives at they planet they are orbiting.
2) "Food" is a bit inaccurate because you don't need to use food-grade materials to make bio-plastic or bio-fuels. A better term would be "biomass" as it amalgamates waste products from growing food (eg. stalks, leaves, etc.), and non-foot plants grown specifically for that purpose (eg. growing weeds specifically to make bio-products).
1) Will be added 2) Yeah i agree with you, but i don't know if i will change it, since players get used to that and since I plan to add more uses to food that will make it "real" food
Suggestion: If too many copies of yourself eventually leads to the freezing of the game. Limit the total number of copies, therefore the number of tries. OR have only your last 10 copies or so exist, therefore you must to some careful thinking. But either muck of the object of the game. Otherwise, I do not know how to solve the eventual collapse of the timeline for people playing. Its like you have to figure out the minimum number of times you should backtrack. It is possible but painful with having to stack yourself twice, I realize that this can be done with only 4 times in. Yikes, dunno if I wanna finish this game or not, so close, was figuring out how to copy the motors.
Hi, sorry I'm not an economics major. I just kept it simple. You pay tax according to how much you earn. I'll try to research a bit on that for next update. Thanks.