The most annoying problem with the game is that, at least with the sound muted, it inteferes with other flash applications in the background - every time a new screen loads, if you are watching a video on the side, that video (picture and sound) will freeze. There is something seriously wrong with the implementation of the mute.
Nice concept, would be well worth version 2 that addresses the complaints in the comment section here. The music and sounds aren't intrusive, but you should still ALWAYS have a mute option. That's an automatic -1 star for any game that lacks it. I enjoy the concept though, so I'm giving it 4 stars despite the shortcomings.
Very nice! Great graphics, good atmospheric music, nice puzzles.
It took me a while to figure out that, unlike in many other point-and-click adventures, when you find something at a particular place, you might find something ELSE too, if you click it again. Just a tip for those starting out...
Here's my solutions to some levels:
Up The Hump:
http://FantasticContraption.com/?designId=1878617
Mission to Mars:
http://FantasticContraption.com/?designId=1879200
Up the Stairs:
http://FantasticContraption.com/?designId=1883820
Big Ball:
http://FantasticContraption.com/?designId=1885070
Four Balls:
http://FantasticContraption.com/?designId=1887885
Down Under:
http://FantasticContraption.com/?designId=1889509
A good game, but muting the music/sound effects mutes ALL sound from your computer - so that you can't watch youtube clips, or listen to music while playing. Mute should ONLY mute the game sounds, and nothing else.
A good, fun game. Though sometimes it seems that there's a glitch with the bow suddenly pointing straight to the ground or straight up, and not responding to arrow keys properly for a moment.
A nice game, but could do with some more variety in cards.
What would add to the re-playability of the game would be if the new cards you get at certain levels would not be pre-determined, but rather drawn from some random pool of cards. Also, a new card on every level, or at least almost every level, in addition to the random draw would add variety and playability methinks.
As it is 4/5. I do hope to see this game developed further; it's got great potential.
I agree with the people who just don't like to juggle. That's why I don't play the 100 - tried it a few times, and it was pretty soon obvious to me that juggling was a must to beat it. I wish there was a version of this game where juggling would be made impossible somehow.
DNBRevird - well, you just stated your problem in that complaint; building a huge maze with all kinds of towers is very bad tactics. Don't want to repeat myself from earlier comments, so just click on my user name, and scroll down to see my recent comments for a few basic strategy tips.
killswitchkath - success is all about realizing few basic truths; most important of which is that it is MUCH better to upgrade existing towers to max than to make new towers.
In medium mode, you need one central swarm tower to take care of the fliers and you need to keep upgrading it steadily.
Early on, build your maze out of pellet towers, and make one, or two maximum squirt towers, near the center of the play area, and concentrate on upgrading that (or those) squirt tower(s); do not build more squirt towers before you've fully upgraded the one(s) you have.
Bash towers are expensive, but they are VERY efficient in dealing with ground based enemies, so I would invest in one (and exactly one) early on, and place it in a "turn" in the maze so as to maximize the time enemies will spend in it's area of effect. With this basic strategy on a good maze structure, I've achieved above 7700 points, without juggling.