Ugh. My computer has a habit of bluescreening every now and then, but this time it managed to corrupt the saves of the idle games I had running at the time. It's a real shame because I was really taking a liking to this game, but losing two days of progress really stings.
I'm surprised there still isn't a function to sell/purchase multiples in the lolmarket. At the moment, I need to click 142 times to fill an entire purchase.
Please add a confirmation for the repair button. I ended up using caps to repair my robot because I was trying to move my robot towards the area where the button spawns.
Max health and max energy really needs to be worth less in the calculations for item drops. Unless items with max energy/health dropped have amazing stats, they're getting refined instantly for me. You also need to be more clear about what Refining does, I'm not sure everyone would understand that right away.
You really need to adjust the formula for the amount of culture needed. It escelates far too quickly. My previous research point required 1.6 million culture, the next one requires over 2.3 million. I'm producing 26k culture/turn, despite ridiculous efforts on Piety. That means it'll require me almost 100 turns for the next research point, while the one after that will likely require somewhere between 150-200 turns.
The game is very interesting up until the later games, where your starting positions compared to those of your enemies end up being so unfair it just ends up being a battle about luck and exploiting the stupid AI. Other complaints is the fact that there is no way to remove Poison short of someone else being stupid enough to capture that building.
10 hydras wouldn't be so hard if they couldn't pull the 100x(as much as they feel like) bullcrap. I've literarilly gone from revive (100%) to dead in less than a second.
Wow. Compared to a lot of the things I had fought before then, the last boss was surprisingly easy. Not that I mind, I was just expecting to have my ass handed to me multiple times before coming up with a winning strategy. This is all speaking of normal difficulty.
I'd enjoy the skills given to pets being *slightly* less random, perhaps giving a higher chance of a tank getting tank related skills, higher chance for spells to spell type pets and so on. It's kind of sad to see your pet get +MP or Magic attack when it has no spells, or taunt when it is a squishy dps. Even worse if the pet is level 50+ and it turns out their 3rd/4th skill is useless to them.
How about making Survivor Requests fulfillable by automatic missions? I don't know about anyone else, but I accepted a survivor request for once because I thought "Hey, this one I can actually manage". Sent my peeps out yesterday, expecting that I'd come back to it being fulfilled. Guess what? I now have an hour remaining on the request time and 0/230 wood scavenged, despite finding over a thousand.
Please change it so that spells are still used even if you've already killed all the enemies. Those spells might still be able to grab you extra goldpiles.
"Alright, his companions are all dead, now it has to be the last one." *Random stranger has appeared!* "DAMNIT! Alright, this time.." *Another random stranger has appeared!* "AAAAAAGH!"
You really need to have right-click or hover-over information of enemies, give us an idea what we're up against. I want to know if my enemies are magic resistant, doublehitting, ranged or whatnot, preferably with % chance of things happening.
Seems to have quite a lot of potential, but looks like it could need a lot of work. If you work on it, it could probably measure up to a *really* strong title. One thing you might want to look over the most is the amount of randomness in *everything*. Random is nice, but when everything from character development to everything in battles is mostly random, you feel like you have little control at all. A nice game, definately, but with some work and perhaps some gametesting before release, it could/could've been so much better.
A papa game that doesn't expect you to be a one-man factory with maximized time efficiency? SCORE! The one thing that has been bothering me the most in the Papa games up until now is how you always end up feeling so stressed out because you *HAVE* to juggle so many things at once to get the best scores. Here, I can take all the time I want.
send us a private message, we can restore your progress :)