Lol, it's kind of crazy how much polish you've put on a sarcastic game about hoarding toilet paper, and how much it's improved since the last iteration.
I think you should be able to murder the smith and take your money back, when he fails 6 times in a row to upgrade your weapon, charging 750 coins each time
Ehh, check that. The staff thing is not as bad as I made it out to be in the last comment (I really wish you could edit them on this site...) I died and am using a bow, now; it's just as easy to work with, even with the slower fire rate
... So why is this free, again? This seems to have a "$4 phone game" level of polish, *at least*. This is a very-well done Diablo-like that looks like it has a tonne of effort put into it. There is a minor issue with staves, though. If you click with juuuust the right timing, you can roughly double the attack rate (I got two shots in, inside of a second.) Once you get to the point of being able to two-shot the monsters, this makes them extremely OP.
Great game, but the difficulty curve is parabolic. Easy all the way through the first two levels, then absurdly-hard for the boss. You have to have like a 1980s Donkey Kong wizard's ability to time inputs, combined with lightning-fast reflexes, since the boss doesn't seem to have the same movements twice. I gave up at the boss battle.
Sweet game! Toggle Gates/6 and SameGame/4 are properly taxing. I'm just starting to get into programming again, and as I struggle to get past 60 lines of code, I realise just how much effort goes into something with simple visuals and ten minutes of playtime...
Just remember to think things through logically, break things into smaller pieces, and plan ahead, and you'll do fine. That sure helped me when making this.
Frick. That last worm was a pain to find, but I made it through! I like the style of this game. I'll call it "fakeout horror." Like a shadowy figure walking up to the open window, and instead of a cheap jumpscare, he's like "pardon me, fella. Do you have any triangle thingies on hand?"
:))I like that you managed to make a little theater act from the corridor scene!Nice to have playful imagination and nice to see someone enjoying the game!
Thanks for playing!From the avatar I remembered you played Ze Field also!:)
Not sure if intentional or not, but I loled at "obnoxious gas," anyway. Also, putting those purple "dark" tiles behind nearly every wall you have to break with the hammer... Bit of an asshole thing to do, lol. If the player starts by going left from the ship (as I did,) they literally have to go through every single hammer-wall before they find the next power-up. TLDR: great game, but map layout could use some tweaks in early-game. Also, I sure did bother to translate it! Was probably not worth missing dinner for, but meh.
Thanks for the comments, was going for the feeling of discovering areas you cannot go to yet as I enjoy that in metroidvanias, maybe I went a bit overboard with it!
The "main tower doesn't reset after death" thing is pretty weak. By "weak" I mean it can easily be exploited for cash farming and completing the game quickly.
Short, but sweet. It got the gears turning a little bit on different strategies, too. It would have been nicer/faster to have a brief summary of the different dice rolls written right underneath them, rather than having a bunch of confusing bars and a rules page that you have to read.
Earlier on, I thought two months of negative cash balance /in a row/ bankrupted your business and not two months over the entire course of the business' operation... Boy was I surprised!
Also, it's really annoying that it sells /all/ of the assets and not simply just enough to cover debts, so I take a loss on all of the rental properties unnecessarily. Also, rental properties become appreciating assets if you play your cards right.
Also, this game is bat-shit hard. I've played probably 5 times, and this last game I recorded minimum price data for the stock market to judge when to scale in. I still only managed something over 400 Million--the game never tells you what your final net worth is...--and I am fifth on the all-time leaderboards! (Sixth, if you count the score that very probably used a hex editor)
The car models and post-apocalyptic, toppling-over skyscrapers look great. The level design on the other hand, leaves something to be desired. It's absurdly easy to overshoot or undershoot some jumps because of the silly amounts of airtime that you get. It might work better with either less-sensitive controls or more forgiving jump landings (or both.) As it sits, however, it's hardly game-breaking and I finished all the levels on the first try, as there is ample time allowance for crashing every now and then.
Great game!
Towards the end, I was able to level my boat/skills past the spawn rate and had to wait for the fish to spawn. But it's okay, because I was typing this comment during most of the wait time, lol. Also, everything in "collection" is level 3 and there is no "grats, you have fished all the fish" message or anything. Did I miss something?
Appreciate the feedback! Nope you're right, I don't have a message because I have plans for additional collection levels and additional fish. I don't think I'll get to that in this prototype. If I choose to flesh out this game I will certainly add those in, and also more zones so that you don't go into spawn-starvation mode like you did :)
I was going to recommend pause/speed buttons, but then I thought better of it. Even level 50 was really easy, using a basic strategy: generators, double-barrel, two lasers in centre spots, upgrade everything.
I liked it, but there are a few big flaws. Renovating the houses does not raise their value, and you can only sell them for half what you paid. In reality, you sell houses for more than what you paid, more often than not. These all combine to make this somewhat of a "slumlord simulator". Lol. When I simply bought the cheapest houses possible and raised the rent on the multiplier lots, I ended the game with $3.4M; $3.25M was cash. Whereas if I sold them at a considerable loss and bought more expensive houses (with rent equal to or less than the ones that I already had), the cost of raising rent--it's not "upgrading" if the value of the house does not change--scales with house price! Meaning it costs more to upgrade a more expensive house, and the player is encouraged to have a bunch of shitty houses with high rents.
You're absolutely correct, this is one of the first changes I am making, is making the properties value scale correctly with the upgrades so not only the player gets a proper return when selling the house but the numbers are a bit more balanced so the player isn't limited to low value houses with high rent. I managed to do the same thing, ending the game with around 5M cash but such a low net-worth even with houses bringing in 20k per week - Keep an eye out for updates! Thank you! P.S Love the term Slumlord Simulator, new game name? Haha.
edit: I have indeed fixed this in a recent update. Upgrading your property card now increases the value of it, meaning you can sell it and reclaim more money than what you initially paid.
Lol, I like this new breed of idle games poking fun at idle games that I am starting to see, occasionally... It's also cool that you're in a room just floating in space. Also, the office environment is a great comment, since idle games tend to prey on bored housewives, the unemployed, and other people who are desperate for a little productivity. Extra kudos for being a shit-disturber and posting this on a website that makes most of its revenue off of crappy idle games. The intro kind of kills it though, to be honest. I slogged through it, anyway. The game only gives you instructions on how to boost income; it would be nice if it threw me a bone about how to achieve one of these six endings you talk about in the comments. I've tried typing random keys, random words that are displayed around the room, the time on the clock and even "space" (the word, not the space bar.)
So yeah, I have no idea what to do.
Well its a game about working your life away to make money. If you play long enough you get to retire, if you don't choose to retire you work yourself to death. Whether you are active or not you will retire or die, depending how much money you make and whether you retire or die gives different outcomes. I left test key combo's in that trigger the different endings, if you give up shoot me a message and I will let you know them.
It's a subject I'm strangely dedicated to... :)