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MronoC's Comments

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ESCAPE

Play ESCAPE

Sep. 05, 2011

Rating: 10

I got both achievements, and still I just... can't... stop...

Cursed Treasure: Level Pack!

Play Cursed Treasure: Level Pack!

May. 10, 2011

Rating: 1

nothings worse than having the last champion grab the first gem all game to only make it one step out of the chamber

Ninja Rampage

Play Ninja Rampage

May. 01, 2011

Rating: -10

this feels a lot like ninja rinseout, but with worse graphics and a redundant amount of attack buttons.

Dungeon Rush!

Play Dungeon Rush!

Apr. 30, 2011

Rating: 4

The hit detection on the sword (at least sword 1)is terrible, and considering that that's going to be the weapon players are going to be using when they form their first opinions on this game, that is a major issue. I found myself absolutely hating this game until I decided to try the hammer. Yes, it helps to jump just as your swinging the sword, but you shouldn't have to tell players to play a certain way in order to being hindered by broken elements of the game.

UpBot Goes Up

Play UpBot Goes Up

Apr. 24, 2011

Rating: -1

oh, never mind, found the reset

UpBot Goes Up

Play UpBot Goes Up

Apr. 24, 2011

Rating: -2

undo button's nice, but I also think it could use a reset button

Splitter Pals

Play Splitter Pals

Apr. 05, 2011

Rating: -8

"hmm.. yeah this is an alright game" *obnoxious flashing text* "yep, 1 out of 5"

Bear in the dungeon

Play Bear in the dungeon

Sep. 03, 2010

Rating: 7

A lot of potential, but the difficulty curve is god awful, up until level 6, it's virtually impossible to die, then, out of nowhere, we're expected to navigate a room littered with spikes with very little room for error, break a room full of boxes, being careful enough not to break so many boxes that boxes in the middle of the room don't become inaccessible, then navigate back through the spikes again, this time trying to wall jump around wall mounted spikes. It's simply unreasonable. The play concept of avoiding spikes needs to be introduced in a more gradual manner.

Looming

Play Looming

Aug. 20, 2010

Rating: 1

I kind of get a "Shadow of the Colossus" vibe, from the prominent ideas of isolation and exploration for it's own sake, but there also seems to be something of a Lovecraftian slant to the whole thing. I like it.

Pato

Play Pato

Jul. 22, 2010

Rating: 4

I like what you have so far, but I do see one potential gameplay issue, the way in which the enemies automatically move away from you when you're firing mean you can just fire continuously and survive forever. I'd suggest having variations in enemy reactions, like maybe have the yellow and green avoid fire, but have the red essentially act as mindless berserkers, to throw the player off, fix the possible exploit and create gameplay variety

Loved

Play Loved

Jun. 18, 2010

Rating: 7

the obedient lack color, the rebellious lack definition.

Emo Kid Plays Guitar Hero

Play Emo Kid Plays Guitar Hero

Jun. 13, 2010

Rating: -2

I like the art and animation. The biggest annoyance to me isn't the lack of content, but the continued defilement of the term "emo". If you don't get what I mean, look up Rites of Spring and Moss Icon.

Posy Teens - Vivian's Cute Pets

Play Posy Teens - Vivian's Cute Pets

Jun. 13, 2010

Rating: 1

Is there really an audience for these kinds of games on kongregate?

Evolution Demo

Play Evolution Demo

May. 25, 2010

Rating: 2

i actually really like the movement

Game - College Project

Play Game - College Project

May. 25, 2010

Rating: 0

not bad, the controls are a little floaty, sometimes it's not exactly clear where the player's supposed to go, but other than that, a solid attempt.

Crossfire

Play Crossfire

May. 21, 2010

Rating: 2

pretty cool, kind of pacman, meets bomber man, meets twin stick shooter.

Back To the Light

Play Back To the Light

May. 21, 2010

Rating: 1

the momentum's a bit much.

Cascade

Play Cascade

May. 20, 2010

Rating: 0

if the actual cascade was a little faster, and there was a mode in which the timer was actually connected to your performance, this could be a great puzzle game.

Platform madness 1.0

Play Platform madness 1.0

May. 19, 2010

Rating: 5

glitchy as hell, anytime you fall too far to a platform, you fall right through.

Earthquake

Play Earthquake

May. 17, 2010

Rating: 0

fun, a bit short, I don't have a problem with the use of the ctrl key so much as the up key, maybe if you just used two letter keys to place each of the two block varieties .

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