This is really nice! Very calming - the music definitely helps. One aspect I really appreciate is that, unlike most "heroes" on Kongregate, Jo and Momo aren't hurting any of the forest life. It's a nice change of pace from all those "let's kill the bad guys!" games. Looking forward to more!
It's a little hard to enjoy this game when it's almost entirely luck based. It's impossible to see what's coming later on, so success is pretty much dependent on not getting unlucky with platform placement and types.
13 of the achievements are easy enough... But 1000 points? Yikes.
Simple yet clever fun. This is all that a good game needs! The transitions between "levels" are very smooth and well done. Reminds me of that GIVE UP game, but less frustrating, cuter, and a lot more dynamic in the level changes! Good stuff.
Why is there a single tile in the main menu that won't convert to flashy colors when touched, and remains gray? ...Is this an intentional hint at a secret, or something?
Ooh, wow, this is really nice. I would LOVE to see more of this, and I would pay for it! =D
It's fun to hold both the up and down arrow keys on the patient selection screen. Not only do you give someone a headache, but all the patients fly off to space, never to be seen again! Fun times.
A few tips for acquiring the Enhanced Mode badge, I got mine on the first try:
---1. Choose Medium difficulty. Easy isn't good enough for the badge, which for some reason the badge description doesn't always mention.
---2. Avoid upgrading Seekers. I'd suggest waiting until all the others are maxed at 10, then not upgrading Seekers until you have the 2,200 experience required to fully upgrade them all at once. Really, they suck; their missiles only give you enough of an upward boost to keep you away from hitting vehicles, and can't really get you very far off the ground. Other vehicles/missiles are better at keeping you airborne, like...
---3. Bouncers are your friend. They provide a longer lasting explosive on the ground to lengthen combos, and are a lot cheaper than the Miners that do the same thing. (Of course, Miners are pretty good when you can get them, too.)
...Other than all that, just play well. If you're lucky, you'll make it! If not, well... read the other comments.
Hmmmm, one of the level hints says that the gun-wielding humans can't see zombies behind them. But from my experience, they very much can.
This makes the everyone-has-a-gun playthrough very hard. D:
Not that it's a bad game of course! Just a little unnecessarily frustrating with that. ...The pronoun selection possibility is also an extremely thoughtful addition, reminding me of the amazing game Beloved. I really can appreciate that, even if I fully identify as a male. Much better than most character selections anywhere else.
Ooh... The most profitable monster to fight for idling (leaving the game) is the level 1 Weak Rat. The coin gain is calculated differently when idling, so intervals between attacking don't matter - it's all about enemy HP divided by DPS.
Just... see how many creeps are defeated when you come back. You won't get anywhere near that when active. :o
Oh, wow... You actually did change the description? It was such a small thing, and judging by the ratings on my last comment, it wasn't a very popular suggestion...
Thank you very much for taking the time to make that tiny change! You can be sure that I'll be following your games a lot. =D
I really do care about what the players say and make a strong effort to implement any and all feedback to the best of my ability. In this case it was 5 minutes to change so something easily done. :)
There's a lot going for this game to make it beautiful, but the use of the word "kill", even in just in the description, can bring quite a harsh tone to an otherwise calming game.
...How does one kill a rock, anyway? Yeah, it's a little gripe for such a fantastic game, but... I just want this experience to be as perfect as possible.
The problem with the garden outputs doesn't lie in it just being low. You might want to add more of an exponential curve to it. Or, here's an idea: instead of growing coins, make the tree only grow fruits, and have upgrades to increase the potency of the fruits.
I do like the look of the latest update so far! I notice that it's very hard to click the arrow to go back 25 levels, since the sword deactivation buttons go over the arrow too much. Might want to move that a bit.
It's certainly enjoyable, and very frequent updates make it fun to keep up with. Thank you for reading so many comments, too! (Including this one, hopefully!) :D
I got to the bottom of your comment and had a weird moment to myself.. haha. I like your idea a lot! That would fix my issue I have with the tree getting out of control for people who idle a lot and come back and do not get to experiences the steps it takes to make a lot of money, instead shake a tree and are Octillionairs. Thanks for pointing out the overlay bug, that's one of them things I wound't have noticed till some one else pointed it out.
Would be nice to have buttons for mass crafting. Craft x10, Craft x100... Gets a little tiring having to click so much for better swords.
Although I guess that sort of turns it into an anti-idle game... sort of...
A little frustrating to run into a literally infinite battle. Rockstar can recover focus in place of health, and health in place of focus (Iron Skin gives him a 150 health boost, but only 50 of the health dissipates when the effect ends, so 100 healing). My character class is built around outlasting, not dealing quick damage. To make a barrier that prevents players from proceeding if their damage output isn't rapid enough is... a little mean. Guess I should have picked another class =p
This is Namadu. He is in love with the game Beloved. He cannot hold in his adoration for the game he just played, nor for almost every other krangGAMES game. Namadu greatly looks up to krangGAMES and appreciates what they have done... not to mention replying to so many comments and generally being greatly connected with those who play their games.
Those lovely little fellows reminded me of the game (and the characters) "WRRRMZ". Considering the similarity in titles and looks, is that intentional?
Lovely game either way, but that connection drives the experience home for me. =D
Yeah, "beautiful" sums up this game pretty darn well. Bill Kiley did a great job, but I can't overlook the wonderful game itself. Fairly challenging at points, very puzzling, but not really stressful. The music, of course, complements the game and its soft graphics perfectly.
And to think Raiyumi has three more games on his website... =o
Oof... If the game isn't hard enough for you, get every achievement, then go through all of Explore Mode with the unlocked character.
Kind of wish that were an achievement on its own, really...
The third badge can be earned even if you lose the duels, from my experience. All you have to do is attempt them.
Which is good, because that East Empire champion is a one-hit-kill on me, even with the strongest defensive armor and 100 constitution. I also can't seem to hit 'em despite having 100 in my weapon stat and 100 dexterity (not that the latter has an effect).
Thanks a lot for appreciation...