Great game, at first it played out some over-used cliches what you saw zillion of times, but soon enough the puzzles became somewhat unique and original. Absolutely 5/5, enjoyed it. Only one side note, please, leave those non-sense poser quotes between the puzzles. Random lines with no real significance will never make the game more intellectual. Like "boundaries only set by stereotypes"... just because the map made use of the borders, it won't symbolize stereotypes or anything philosophical.
"-Lame physics and maneuvering?" "-OHYEAH" 'Ugly and pathetic graphics?" "-OHYEAH" "-Repeating the phrase ohyeah a dozen times with queer intonation?" -"OHYEAH"
Black Effing Screen? I suggest contacting a legal advisor before you meet our lawyer for the failure in providing the expected enjoyment, Mister Effing Developer!
Went halway the game when realised you give NOTHING for completing the games without losing a single life... yes, there is a game mode, One Life, but that's not enough... I played it with maximalism from the very start, never losing a single life, and no achievement for this? Not veen a single line that the game recognize it? 20 life is too much anyway, give me something for my effort doing it perfectly, because it really take away reason from me to continue with the other half of the game... why do it if there's no punishment being weak?
For a 3rd version, not much change in visuals to call it a day. Sure, game quality != graphics, but having the same dull and ugly interface is rather annoying after two previous release. But... keeping the game freeware in every sense, meaning not even a single nagging about some shit app version means you still do it on the right way. 3/5 for the lack of innovation.
"In fact, most of our year was spent dedicated on building up the Earn to Die franchise with both the mobile and Flash version." EXACTLY, there lay the problem. You more interested in biulding up a so called franchise, instead making a decent and honest game. Dollar signs in your eye sockets lead there, you produce for money, and not make for passion. "need to make a living after all" - bullshit. Look at the most played games here, those what not made from the start to land in a mobile app store. They have that special spark, the reason they become so great. But you guys made a filler game, riding two cheap selling trick, zombies and Angry Birds (what's already plagiarism, so you made a copy of an another copy). Disgusting developing mentality. The whole driving part and upgrade system is just a filler... who need decent upgrading dude, we put there zombies, gotha? Shame of game industry.
Terrible game, you don't know how much an upgrade improve, there's no weight of decision in that... sure, more expensive = better, that's sll? It say Excellent, and Superb, but for WHAT and WHEN? Best hit, or best angle, or best speed? you guys killed the most important aspect of an upgrading game, the upgrade system itself. I click on it, because I know it will be better, but how much it change my speed, which one should I get first, it's all but blind guessing. Give us exact numbers, so we know it worth, or I just press each in random order and press the effing accelerate, grinding through plain boredom again and again and again. 2/5 because the effort.
Frien asked if I play with a vacuum cleanin simulator, lol. The rocket's booster sounds exactly like that. Also love when two helicopter crash, but instead exploding, they mount each other which looks like they copulating. Fun game.
Are there any reason to give early solutions, for pathetic 2 dollar / time unit? Any new evidence give 15 dollar if I remember right, and you lose nothing with "wasting" time... so it's enough to stop when only 3-4 time left in case u press on a red herring, but why should I solve the case with 15-20 time unit left? Lick my balls, developer.
ok, seriously retarded, it pick winners random, won't let u finish your drawing (saying you passed), won't take solutions... does anyone able to play with that sh_t?
Too much lag, even if you set it to low quality - the developer should test his/her game before leaving such annoying mistakes... obviously, your rainbow bloons looks good with 7 stipes, shadows and higlight, but if you plan spamming my screen with hundreds of them, use some less complicated method to draw it... 2/5, because no matter how good system you have, your lousy design flaws lag it into a comic book - no animation anymore.
The main problem is that you don't have actually play too much to find the most effective method: 1) Go to Lab, max out the research speed, don't buy any shit 2) Max out money you get from kills - at this point, you can stay at the Lab, no more moving necessary, you just have to press SHIFT + down arroy key after each shoot, so the research goes with only short delays 3) Max out reload speed 4) Max out Accuracy - at this point you must have already 2500 cash, the buy shotgun, your fist investment from two 5) Max out Regen 6) Don't bother with max HP, max out plant growing speed 7) After you maxed out growing speed, you start growing that shit, buy railgun for 10000 when have enough - at first try 3 day 0 hour 42 minute
Most of the time developers put archivements and or awards just in attempt to make the game lasting longer... lacking fantasy, real purpose... perhaps the first time when large amout of archivements not only fillers. 5/5 because of that.
Same aesthetic problem as in the previous game... The brown, woodlike patterns looks thousand times better than that plain violet... like you can uprade to something nice, then "upgrade" into plain ugly... Second game, same mistake.
Until the 20th map, you can pass each and every level at first run, without losing any star, really, no lose until that point... but the 20th level seems to be a huge jump in difficulty.