Why limit us to 7 days of banking? I usually log in, clear the update's goals then forget about it until the next update. What's waiting for me to do until then?
Well, the gameplay isn't much, but the story can get a bit deep. I like it. I would love it if you took the time to make this into an even better game.
Good luck!
Hey there :)
I really like it so far.
Maybe you could give us examples of objects that are related to our covered distance ie 1.7 meters = average human height and etc.
Sometimes I get a Unity error message saying "Failed to download data file".
Right now it doesn't let me play.
Any solution for that?
By the way, I really like the game :)
Hmm.. To be honest, I really like it! It's such a nice change, I mean it :)
I gave it 4/5.
Here's why:
I'm not a very good player, so I tend to die a lot.
I am currently stuck on the graveyard level with the skeletons and I can't clear it.
So I think that it should be possible to replay levels in order to gain experience points, to make the upcoming levels a bit easier.
Upgrades are always a plus, too.
I hope that you don't just jump into your next project. I like this one a lot and I think you can do great things with it :)
Good luck!!
P.S: Level design is great, keep it up
Yes, there are a few jump scares in this game, but most psychological horrors (as it says in the game's description) have jump scares. However, if you're really against jump scares, after the first level, the levels that follow are all puzzles, so give it another try if you're into puzzles. Thanks for playing.
Let's see if we can give self esteem some purpose. It could be skills or perks that you choose. (Level up = choose between 2 skills [Like jumping, or faster running])
This is in addition to a vendor of some sort.
To everyone!! You really shouldn't allow any books about zombies or dedicate a church for them to be published, or else half your colony will commit suicide!
Ok, so right now it's an average game, but the room for improvement is neverending.
As suggested, implement a freeplay mode, and give the achievements a purpose, just like suggested. Give the game some more variety, as in using different tiles and such. Also, this game lacks something very important. I don't know what it is, but it's something that a lot of great games here have. I would also like to know what tools you used to create the game. Good luck in the future!4\5.
No need unless you are looking to compare the changes. :)