Even when you get the badge, it doesn't award anymore. Seems like the site isn't long for this world anyway. Not worth fighting for my points anymore. The stickers are useless anyway, without chat to use them.
Next Play button can make the game unplayable. It's in the way, links off the game, and is intrusive. Please consider removing the button or the game. Second suggestion is for Kong if the game maker doesn't take the first option.
Nice calm fishing game. Obvious intent to add more fish, so hopeful for updates. More variety at each size category would be nice but not vital. More power up types, likewise would add play value but not needed for functional, casual play. If you get the time and funds, you could up the excitement by adding a picture or animation for each time you catch a new type of fish, or meet one of their catch levels.
That's a great idea and a lot of fishing games do this well, where you have the camera spin around the player really quick to highlight the new fish. I appreciate that acknowledgement of me needing resources to do everything but that's the goal!
Most of the game is pretty balanced, until the last few levels. That last one may take hours of replay before your stats are high enough to beat it. This is compounded by the slow upgrade progression at that level.
Once you get to solar panels, a lot resource gathers can be upgraded to advanced with a simple battery and solar panel next to them, And when you drop a storage in the right spot, you can cut out many roads...which is important once the oil flows.
An accidental right click ruins your game as it sticks you to one side of the board and unable to leave. COuldn't use the usual tricks to unstick it. Why play a game, where one accidental bump of a button locks you out of further play?
The typing function sometimes works too slow, sometimes it just throws everything up faster than you can blink. And sometimes you just can't click on the line you need. Very frustraiting on level 18 when a moment of delay ruins all chances.
I was enjoying the game, but then after a while it started to lose connection to the server any time I did science research. Now I can't finish a lot of things and my advancement was slowed. So maybe I will remember it one day and try again.
Weak graphics, in a field full of games, many of which have high production values. Improvements could be made with multiple language selections, greater image quality, and then multiple options in the game to make it more than a simple click click buy buy game.
Was fun til I died at a checkpoint where a wall of red kills you as it advances, and in order to get out of its way.. you have to catch fire, ignite a block, let it burn and then slide under it.. after the first try, the beam starts closer... no time to escape. over and over, no other path out. Spoiled all the fun.
Not sure why I can go 30 years without losing a unit.. then 4 years straight have my entire army wiped out. including having my hydra killed the final year. I wasn't even attacking, just defending the last 4 years.
Seeing a sharp curve here... Cake walked the first 95% of the game.. last few levels are simply wiping through everything faster than I can place it. Very frustrating when the rest didn't even require thought.
That's a great idea and a lot of fishing games do this well, where you have the camera spin around the player really quick to highlight the new fish. I appreciate that acknowledgement of me needing resources to do everything but that's the goal!