This was probably a great coding project for someone making their first game but judging it as a game it gets 1 star. There is no appeal besides the fact that it's about viral infections published in the time of the coronavirus. There are no interesting interactions. No skills, no prestige.
Two notes: In my opinion you should add a hotkey to switch on/off the auto move option. It's the ONLY option in the options menu (so far) so it seems kind of stupid to have to open the options menu to do it. Also, holding the mouse button down JUST to move is tiring but sometimes you absolutely want to be standing still. Second, I have absolutely no idea what levels do, it's not clear at all.
That's fair, I was hoping they would only have to hit it once. I was thinking about adding a deadzone so that you could stand still, that would probably solve that problem. Yup you're right about the levels, all they do is unlock new zones but I only have 3 zones right now. I think I eventually would like to have different features unlock at certain levels (aquarium button at the bottom, locked til level 7). Thanks for the feedback, your suggestions are more lower hanging fruit so I feel like I can actually tackle them in the prototype unlike the bigger requests.
This is the only idle game I've played where building at the wrong time can set you back cause suddenly your power plant doesn't replenish.
Good job on introducing SOME level of challenge!
There's a bug where balls get stuck in the wall and just bounce around inside it. Very bad if it's any ball other than scatter ball; the scatter ball will bounce around at insane rates spawning hundreds of small balls that roll over the screen as a wave.
If there HAS to be at least one pip on every hex, why is there even the option to be zero? All hexes should start with one and three should loop around to one.
Now, this is reeeeally late to ask for updates, but a few things would improve the game: defense bonus in towns, defense bonus in opposed landings, troops in capital city have max morale, flanking bonus, stuff like that.
Car was the most exciting item to design a layout for so far. With every step included, there's only one space left over for extra raw materials, making it the most complicated production line (so far).
That's fair, I was hoping they would only have to hit it once. I was thinking about adding a deadzone so that you could stand still, that would probably solve that problem. Yup you're right about the levels, all they do is unlock new zones but I only have 3 zones right now. I think I eventually would like to have different features unlock at certain levels (aquarium button at the bottom, locked til level 7). Thanks for the feedback, your suggestions are more lower hanging fruit so I feel like I can actually tackle them in the prototype unlike the bigger requests.