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Game comments and reviews
Nov. 18, 2014
OK, it gets harder later. A lot harder.
Nov. 17, 2014
Love the look. Just needs some more content; something optional to do while waiting for money to accumulate would be good. 3/5 as is; I hope you do more with it!
Developer Reply
Thanks for checking it out.
I chose easy mode just to check this out. After 30 seconds I saw that it was WAY too easy. Now it won't let me change the difficulty! I'm trapped in easy mode. BAD!
Good game but needs a little more "life" in it. See Glean (esp. #2) for an example.
Some good work went into this, but I haven't even finished the tutorial and I'm already getting restless with how slow the soldiers are and, as I see others have said, the clunkiness of the interface. It looks pretty neat but I'm skipping it, even though I'll miss the badge. (There's always another badge...)
"YOU ENTER A DARK ROOM. YOU SEE A TOILET. YOU ENCOUNTER A MONSTER!" Story of my life....
Each garden plot could get a "replant" button, so we could at least replant per plot with 1 click instead of 2. But a "replant all" button would REALLY be nice. ;-)
Upgrading house raises silver accumulation rate.
Nov. 16, 2014
*knock* *knock* "Who iiis iiiit?" "Next wave of bad guys." "Oh! Ummm... not ready yet." "K. Here's our stats though." "Thx!"
The window doesn't all fit. Scroll bars on side and bottom. Ugh. Also, a little too much jogging across the land involved for my taste.
Maxed it. 99,999,999,999,999,999 is the highest level monster you can fight, and thus the highest level gear you can loot. Things get a little strange up in that territory, too... My health is trillions of times higher than the monsters can do, so they can't even damage me at all. LOL. Also, equipping a single item of that level with any magic find ability on it pretty much instantly results in an inventory full of godly items. Anyway, I guess that's the full extent of the fun for me here. GG! (But still please take the treasure box notification window from in front of the center of the game window, for current and future players.)
Nov. 15, 2014
Looks pretty cool, but very slow on my (old) PC. I do like the added elements of artifacts, armor, weapons, etc.; nice to see some new stuff in these CCGs.
Nov. 14, 2014
It'd really be nice to sort/filter the swords by attack speed.
Arena should limit the range of my opponents to some percentage of the user base. If there are a lot of players, I shouldn't be getting matched up against someone 10 levels higher.
Nov. 13, 2014
I'm upping this to 4 stars today because I think the devs are continuing to work on it. I like the basic game, although would enjoy being able to do something during combats. There are still some "under construction" parts but it has good potential and I want to see it succeed. I would like more info on some of the elements of the game, like what the lightning bolts mean in the achievements section and what the stats are in the passive section.
Can't see any info on items in backpack, just the name. Bad.
"Setup" is a noun, not a verb, and "woah" is a misspelling of "whoa".
Earn to Die, anyone? :)
Pretty good job, but yeah, blatant ripoff of... well, you know. :-)
Nov. 10, 2014
OK, I'm really wondering if any of the options are working. I've upped my common --> uncommon and uncommon --> rare percentages to 32 and 5, respectively, but I am still getting nothing but common items. Are these bonuses actually multipliers of the default percentages? I was taking them at face value, thinking a 32% chance to turn a common into an uncommon when looting meant that 32% of my common items would now be uncommon ones, but that is clearly not right.
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