Search for your favorite games...
Game comments and reviews
Aug. 13, 2013
It's too easy to absent-mindedly click "speed up" and spend skyshards acccidentally. I've played a lot of FTP games, and this one is especially bad about this. There should be a confirmation warning to let you know that you're about to spend those skyshards. I'm down to just 5 and I would not have spent any if I had been more aware. My bad, sure, but good game design includes watching out for this.
Aug. 11, 2013
Pretty cool! The unit customization / army deployment interface is a little clunky, but the concept behind it is superb. One obvious improvement would be to have the units at the top show how many of each are deployed in the army, not just how many are still undeployed. Lots of similar tweaks could be made to make the system friendlier. Here's hoping for future improvements and/or additional games building on the ideas here!
Aug. 10, 2013
Really neat, but why so hard so soon? I don't want to have to watch tutorial walkthroughs just to have a chance on easy after the first few maps, and I have a long way to go before I can buy any special buildings to get stronger. It takes an hour to do a map, and after the first time, I only get $15 per win. Days of grinding just to get into the middle levels on easy? Ugh. :(
Aug. 08, 2013
Map needs another level of zoom-out and a "center view on me" button. Music gets annoying, but can be turned off, so OK. Skill icons seem to be lit/unlit in random ways; it's hard to know which ones I have and which ones I don't. They also really need mouseover tips so I don't have to click on each one to browse what's available. Lasting effects (curse, etc.) during battle need icons on screen to show which ones are currently in effect; # of rounds remaining for each would be good to show, too. All that notwithstanding, I'm still enjoying playing this, mostly for the fun story, I guess.
Aug. 07, 2013
Very cool game; seems similar to one other TD which I can't remember offhand. Last handful of waves are really hard on diamond, but I guess that's the point. :)
Aug. 03, 2013
5 stars! Even though I could suggest a few small tweaks, I really enjoyed this one a lot. About the only actual minus I can think of is that there's not much replayability; once you win, you're done, and there's not any reason I can think of to play it over again. But I will be hoping for a sequel!
Aug. 02, 2013
Seems kind of cool, but no way to keep large players from slaughtering off small ones? Odd.
Very pretty, and great environmental feel to the story, but I don't like the control system. Too complicated. Also too much slow running around to get to the blacksmith in town; it's nice scenery the first time, but after that, I just want to get there. Almost a good game. :-/
Jul. 31, 2013
Played a few minutes; didn't like due to not feeling like I had much control over my peeps.
Jul. 27, 2013
Really good one. Add some in-game stats about what the upgrades do and this will be a 5-star game.
Jul. 26, 2013
Am I playing the same game you guys all are? This seems pointless and very poorly made. Somewhere underneath the sit-and-watch lameness of this, there is probably a cool game hiding, but this doesn't appear to be it.
The coins scatter all over the damn place, and I can't tell where they're going to end up until they stop moving, at which point I have a VERY short time to actually get there and pick them up. The time is too short to get around to most of them, so it feels like I'm just losing out on most of my pay. Meanwhile, I keep getting an "OOPSIE!" message randomly, which I think means I'm killing good guys, but I don't see any. Just looks like all attackers coming at me. ???? Also everything seems like a washed-out gray/brown color. Ugh. Can't identify much of what is around me. So, too many negatives; didn't enjoy it. Seems like it has potential though.
Well... really neat game engine. Would love to see this developed more. On this game, I got stuck on the "Eye of the Storm" mission; I've mapped and cleared every star system in the game and I just don't know what else to do. The quest doesn't complete. Also, the game keeps turning the music back up.
Best theme song I've heard in some time! LOL!!!
seems sorta rough... might be worth playing when it's more polished
I should clarify that it takes 3 clicks for the first page of skills, 4 for the second, etc., so the exact number of clicks varies. The attack I use a lot takes 4. ;-)
Cool game! One thing which I think you might want to tweak is the combat interface, specifically to make it easier to use magic. I suggest allowing the player to set a default attack for each character, and to activate that attack by just clicking on an enemy. As it is now, to do a physical attack, it takes 2 clicks, and to do a magic attack takes 4. That makes it a pain to use magic, and that's not even including the need to suck ethers after/before fights.
Fun game; I did tons of runs on "autopilot" (just went off and did other things and ignored the game while it ran) and eventually got all the upgrades and made it to Earth and back. But, then there was no ending. What happened to our alien traveler dude? Did his wife/parents miss him? Did his friends get worried while he was gone? Did time get warped by his extremely fast travel and everyone was old when he got back?? I want to know! :-)
Jul. 25, 2013
"One more hit and I'm toast. Uh oh, incoming asteroid! I'll just use my lasers and blow it up -- oh wait, they're only for shooting ships. Darn; I guess I'll just die then."
The game keeps notifying me of medals I earn, but where are they listed? What are the points it says I'm earning for them? Are they Kong points toward leveling up, or some in-game thing, or what? And what does each one mean I've done?
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.