ProspectorSam's Comments

Game comments and reviews

Crystal Story

Jul. 25, 2013

2

Very cool game, but the location indicator on the map is difficult for me to see, probably because I'm somewhat red/green colorblind and the only indication seems to be a color change. Something added/altered on the map would help those like me to see it better.

Elephant Quest

Jul. 08, 2013

-4

cute, and a decent look and feel, but after half an hour of not finding the yellow door, I got bored.

Faerie Princess Alyshia

Jul. 05, 2013

1

OK, after a little more playing... all butterflies get stuck in upper left corner after some random amount of time. A trip to the upgrade screen dislodges them. Also, sometimes a butterfly will launch itself up from one flower and onto another, in a nice looping arc, but the speed will be far greater than normal. Over all, too buggy for me.

Faerie Princess Alyshia

Jul. 05, 2013

0

I bought a second butterfly and both seemed to be working fine, and then somehow one of them got stuck in the top left corner.

Ending

Jun. 23, 2013

1

I liked it, but it didn't quite grab me. Neat concept though.

Swarm Defender

Jun. 22, 2013

1

Pretty nice game. One rather minor suggestion: make it more "episodic" going from one world to the next. I clicked the first world, then just played each level as it came to me ("daisy-chained"), and when I came up for air, I'd done all the worlds without any sense of having gone from one to the next. Maybe upon completing a world, return the player to the top-level map so they can see their progress.

The Space Game: Missions

Jun. 20, 2013

3

So I need more power with this wave of enemies coming at me; I'll just upgrade my solar thingy. *click* ... wait, my mouse cursor bumped down a pixel and instead of upgrading it, I RECYCLED it, and now have NO power? Hmm... okay.

Plunder Mars

Jun. 20, 2013

0

Another red/green victim here. Red for stop and green for go is pretty common, so I have gotten used to it. Maybe, though, the gate appearances could be altered so that they looked different in another way than just color... All in all, cool little game. Enjoyed it.

Planet Wars

Jun. 20, 2013

2

Not bad. Some of the upgrades seem pretty useless, including entire categories, like all the grips. But the basic idea of the upgrade system here is a good one and I liked it. One bug report: on the final boss, the first time I fought him, when I finished him off, he just sat there exploding forever. I had to exit and retry the whole battle, and then it worked correctly the second time.

Got maybe 10 battles beaten, and then... it just seems too hard. None of the next maps seem to be quite possible with the several approaches I've tried. Sadly, giving up. Cool game other than that.

Defendless

Jun. 17, 2013

2

Also, I got past level 100, and I could probably go just about forever. Screen cap of my uber-1337 maze here: http://img801.imageshack.us/img801/2797/gt0s.jpg -- Tips: use the deadly cold towers liberally; make a maze with checkpoints 1,3,5 and end at one end of the maze and 2,4,6 at the other end for maximum hiking; use bank of vampires to gain 10 lives each wave; use air killers pretty soon to stop air. I didn't need ground killers at all due to maze awesomeness. :)

Defendless

Jun. 17, 2013

5

Fun! Very similar to Gemcraft, but with an open field of basically limitless possibilities. Things I'd like to see: * Wave enemy counter, so I can tell at a glance how many are still alive. (Sometimes they stack on top of each other on the screen, making it impossible to know for sure just from looking.) * Save game feature, at least between rounds. * Slightly larger screen area so the edges are fully visible. * Wave number indicator so I always know which wave I'm on. (The next wave button on the screen does tell me when I hover over it, but that's not there during attacks.) * Indicators on each enemy of key attributes, like whether or not it has been teleported/necro'd/extra-life-stolen yet. * On-screen indicator of how long any triggered boost has left to run.

Zombie Last Night 2

Jun. 14, 2013

-4

Excellent game engine; I'd really love to have a bigger game built around this, something like "Decision".

0

hmm... this won't load for me; I just get a gray screen. Win XP, Flash 11.7.700.202. haven't had this happen with other games.

no-one has to die.

Jun. 13, 2013

-13

didn't like it; made my brain start to hurt

Alien Anarchy

May. 15, 2013

2

Boomerang launcher with multi and range is a pretty good weapon for clearing crowded screens. :) Switch to mine layer when the crowd thins out, spray out some mines and switch back again as the next wave starts getting into range. I like that this runs well on my older PC, even when the screen gets full. Good game. I was a little frustrated by not being sure which combos would upgrade my enhancements, though. Wasted a lot of time trying ones that didn't work.

Caribbean Admiral

May. 09, 2013

12

OK, I feel dumb. I just finally realized I can DRAG-SCROLL the ship choices to get more powerful ships than the level 2 ship. Now the game is entirely different. I think there should be an explanation of that someplace so nobody else has the same frustration I did of trying to conquer the whole map using tiny ships, waiting for better ones to appear.

Caribbean Admiral

May. 08, 2013

0

Potoprens is WAY harder than my puny fleet can do. Maybe APs would have helped more? I will keep leveling up, but ouch... that fleet at Potoprens is just nasty. Other than that, cool game. Spell/grammar check would be good. ;-)

NONDEVICER

Feb. 09, 2013

6

Eh... good retro feel, but I don't like feeling so constricted in my game play. Game seems solid, as far as I got (a few minutes into it), so, good job on doing what you wanted, I guess.

400 Years

Feb. 09, 2013

0

I planted wheat and waited a few decades, but no bridge. Hmmph. I guess I'm not deity material.