Not bad at all. For those stuck on the last star of 5, dash in and down, then use the light-generating cube itself as a shield. the gunfire will lift it a bit when you get right on top of the defense canon, which will let you grab the star and dash out.
when you get that far, Omega, you don't look at the screen. The bar at the bottom will show the next few levels, and "obey" versus "disobey" is in the color.
Just spend a few copies making a tower 5 high, and on the last one have an extra jump about 10 seconds later. Then, on the sixth go, they jump up onto the physical you, you walk them over, and the last one jumps up and tags the goal.
Exceedingly good game, but some of those bosses are freaking impossible (I come from a Tohou background, BTW). I can probably achieve perfect plays against them with a ton of practice and memorization, by reaction speeds just aren't enough
I liked the game up until you got a few too many colors in there for your own good. I'm a hair colorblind, and your darker blues and purples look identical to my eyes.
I understand that White, Black, and Rainbow are specialist orbs, but you can easily get 10-15 other colors in before they get too close to one another
Loved the first one, and this one is twice as good. If this isn't the best game on Kongregate, it's freaking close. Thanks for the Frantic difficulty mode, it finally presents a challenge to people used to Bullet hell shooters.
I like the concept, and the execution was very good for a first-time submission. Need to work on the collision detection a bit, some of the thin lines don't register hits (and then kill me when I run into them).
Awesome game, but just one request. Could you make the sides Red and Blue? Many colorblind people (myself included) have trouble easily seeing who claims what as it stands, which makes planning ahead nearly impossible