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Purpleyoshi2's Comments

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Vox Populi, Vox Dei(a werewolf thriller)

Play Vox Populi, Vox Dei(a werewolf thriller)

Mar. 16, 2016

Rating: 1

I don't like this game. I don't like that I'm forced to sit on top of each werewolf I attack and beat them over and over even though they stop fighting back after the first hit (it's not just unpleasant but also tedious). I don't like that blood needs to fountain everywhere. I don't like that you gain a stealth ability but the level design forces you to kill them anyway. And I don't like that the driving force of the plot is saving some girl who turned him down. Given that the main character is clearly bitter about it, I can't help but feel that he has ulterior motives in "rescuing" her (to the tune of, "If I save her, then she'll HAVE to love me!"). You could save someone a million times and you still wouldn't be entitled to their love. At that point it's on you for wasting your time for someone who has already turned you down. :B

Mu Complex : Episode One

Play Mu Complex : Episode One

Oct. 01, 2015

Rating: 4

If Mu Complex didn't think my character could figure out how to read files with a command prompt, then why did they hire him for a job where he exclusively uses a command prompt to deal with files...? ._.;

Clarence's Big Chance

Play Clarence's Big Chance

Aug. 19, 2013

Rating: 1

I'm just gonna say, even though I'm a bit annoyed by the best ending, I really love this game and you did an excellent job on it.

Clarence's Big Chance

Play Clarence's Big Chance

Aug. 19, 2013

Rating: 1

Played through for the second time. I really wanted to see the other endings, but every time I play this game I can't help but try to complete everything as best as I can. x.x;

Flatland: Fallen Angle

Play Flatland: Fallen Angle

Aug. 18, 2013

Rating: 2

My first thought was, "That title had BETTER be a pun" I'm glad it was. It felt like the execution was not as good as it could've been since I ended up just dashing around at the end until I won through luck. But it's still a neat idea and a neat game.

Hollow

Play Hollow

Aug. 17, 2013

Rating: 10

You give the players only a small field of vision and then throw random things at them so that the only way they can progress is by memorization and luck. Gameplay this frustrating takes the players right out of the "atmosphere" you are trying to create.

Seedling

Play Seedling

Aug. 17, 2013

Rating: 0

How come the bloodless ending doesn't show the Oracle disposing of you? Do you never go back to it? I couldn't see the oracle changing its mind about something like that; Blood or no blood, you went through a lot of trouble for that seed.

Dawn of Darkness

Play Dawn of Darkness

Aug. 17, 2013

Rating: 7

It's the game that almost plays itself.

The Love Letter

Play The Love Letter

Aug. 10, 2013

Rating: -2

Cute, but the controls made it a bit more annoying than it had to be, even though I beat it on the first try.

Reverse Boots

Play Reverse Boots

Jul. 21, 2013

Rating: 0

Got to level 9 and almost ragequit right there.

Dusk

Play Dusk

May. 03, 2013

Rating: -3

I didn't like the glitching through platforms bits so much. It's not so bad to expand on the idea and gameplay of Braid, in fact it's a pretty cool idea. But also using the music, and the music-rewinding effect, and the same "philosophical theme" (without going nearly as in-depth into it as Braid did) makes it seem pretty cheesy, to be honest.

Lucas's Quest Backwards

Play Lucas's Quest Backwards

May. 02, 2013

Rating: 3

Pretty good for the short timespan it was made in. I got the pacifist ending, but the laser sequences are too frustrating to warrant another playthrough.

[ALPHA] Sam the Wondering Wolf

Play [ALPHA] Sam the Wondering Wolf

Dec. 15, 2012

Rating: 0

Those squirrels are not fun at all to fight. Less squirrels that have more complex movement would be better... I shouldn't have to die twice to beat them, and should actually have to use some skill instead of just backing up a little and shooting. Also, when the squirrel king asks for help, why can't I just say yes the first time? Lastly, what is Sam "wondering" about? And will there be more elements besides just fire?

Developer response from Shadow_Craver

It's an old version of the game. The fighting engine was completely redesigned and new attacks and upgrades were added, so were boss fights. He is wondering about a lot of things, but that will all be revealed in the actual game, almost done.

Rogue Soul

Play Rogue Soul

Oct. 29, 2012

Rating: 0

I love the loot screen music. However, my computer is too slow to handle actually playing this game.

Developer response from SoulGame

Hey, I'm glad you liked my music :) Sorry if you can't play, even in low quality ?

ESCAPE

Play ESCAPE

Oct. 10, 2012

Rating: -1

This game seems fun, but I have trouble figuring out where I will land when I jump, so I rarely get past 66m or so. :/

Memohuntress

Play Memohuntress

Mar. 08, 2012

Rating: 3

Now THIS, ladies and gentlemen, is how you make a hidden object game. Well done.

Developer response from SpikeVallentine

Thank you for your appreciation Purpleyoshi2, thank you.

Alone

Play Alone

Dec. 22, 2011

Rating: 1

Cool game, with a very interesting concept and atmosphere. The controls were sometimes unresponsive, which got a bit annoying. Otherwise it's pretty good.

Concerned Joe

Play Concerned Joe

Nov. 24, 2011

Rating: 1

I liked it overall. But my main problem is with level 19. Sticking to the ceiling doesn't quite work right. It requires jumping, and then pressing jump again right before getting to the ceiling, which is annoying and frustrating. Even when I think I have it right, sometimes it glitches and I fall anyway after sticking for a second or two. This makes that level waaaay more frustrating than it should be.

Monst

Play Monst

Nov. 18, 2011

Rating: 0

Cute game.

Katwalk

Play Katwalk

Nov. 11, 2011

Rating: -5

I keep getting stuck in places that I can't jump high enough to get out of. Mainly the chamber where you get the fins. Not only can I not leave, but I can't even die, meaning I have to start over. That's a sign of severely flawed design if I've ever seen one.

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