This fills a great niche which really hasn't been very well explored - puzzles that directly drawn from spatial reasoning.
Would love to see more shapes added to this, as well as allowing for ways to distinguish the nets more clearly.
The controls on this are either poorly coded or poorly explained. Because I'm having many times where I'm clicking and not doing anything, or clicking and only moving about 2 pixels.
Which browser are you using? I mainly use Chrome and have no issues. If you left click and hold/drag, then you will move the piece without rotating. Otherwise a single left click with rotate and single right click will flip. Thanks for playing.
This game seemed alright until it came to crafting bows.
There's really no way to judge just how much the string will stretch that I've seen, makes it nearly impossible to craft anywhere near decent bows, and that just ruins things for me.
Couldn't see a mute button, so not even playing this. Tip; if you're going to include music, and especially if it's not going to have a mute button, use more than 4 second looped track. That alone is getting this a low score.
The biggest issues with this are when words are obscured by others - like when a ship which shoots smaller htings as you is hidden behind a nonstop wave of other smaller nonfiring ships. Also the font is a bit hard to read at times (couldnt figure out why I kept getting it marked wrong when typing 'hall' only to realise that it was 'hail').
The message scrawled in red on the wall is not possible to logically complete - the assumptions are flawed to the point of being non sequitur, nothing can make that correct.
The scale of things makes this less interesting than the first; it's way too zoomed-in on the flock. A full flock takes up a huge massive percentage of the screen, making evasion pretty much impossible and maintaining said full flock more about luck than anything else. Definitely need to back the camera off a fair distance.
Too few upgrades and they are too expensive relative to the money you're accumulating early on. It may as other commentors state be fun later on, but it's too much of a grind to find out.
The levels where you're randomly given abilities/units to use ruin this game. Spend all the time customizing/advancing your character only to have it matter completely not at all and be pure random chance.
This is completely reversed. The windmills should be the gears which are turning, and the one which starts turning should be the goal. Apart from that really jarring mistake, it's not a bad puzzle.
The text appearing/scrolling right or up is a terrible way to have it - makes it very difficult to read while it's appearing. Text should always be fixed once it's appeared, if more text appears the text which is already in place should not move.
There's an annoying trend in these style games; 'put the locations you can build on in the most awkward places.' Makes it too much of a puzzle game with only one solution, and having to repeat over and over until you find that solution.
Which browser are you using? I mainly use Chrome and have no issues. If you left click and hold/drag, then you will move the piece without rotating. Otherwise a single left click with rotate and single right click will flip. Thanks for playing.