Copied from Started, added missing info. !!!SPOILER!!! - !!!SPOILER!!! - !!!SPOILER!!! Max Everything: Attempts: 2047, Distance: 32767, Time: 4095, Medals: 31, Money: 1048575, Levels: 63 Trophy 1: Walk Left for 1 min, Trophy 2: Alternate left and right, Trophy 3: Walk right for 1 min, Trophy 4: Stand still for 1 min, Trophy 5: Stand on fire for 5sec, Trophy 7: Collect a coin, Trophy 8: Collect all Trophies. At ???, the combination is LRLLRLRR. "The End?" Is not the end, keep going till you hit Game Over. Or, better yet, just stop playing now - the grind isn't worth it :).
Slightly annoying: I've to 15/16 achievements, because I failed to 5/5 star the tutorial. And there's no way to go back to the tutorial after the fact :)
Nice Launch game, otherwise. Well paced, too - I went infinite two runs or so after the last chest - game ended at the right time.
I'd love the ability to add "breakpoints" - automatically freeze time when a character tries to leave a certain square. 4/5 - fun enough to get the hard badge.
Also got a bug on D#2. One line can be placed below the input pipe so that the drip bounces off the bottom of the vertical yellow line into the bottom pipe, and the horizontal yellow line into the horizontal pipe. Level doesn't finish.
There's definitely a bug where if you use fully-upgraded slow motion on the final pair of bosses before they fire their "warning shots" they will vanish and the game won't end. (you can use slow motion once they start circling you, however)
To get the (bronze) loser achievement you need to die to as close to 10,000 as possible, but not go over. (You need at least 9,900, maybe at least 9,950). The silver and gold are easier to get, but you may need the bronze to unlock them (less then 5,000, less than 150 - I got it with 131).
Decent. Despite the fact that I never really get a handle on all the units the lack of replayability (level select, goals) doesn't encourage me to find out what they were like. One change I would make to the game is allow you to move the rally points - would open up a lot of space for decisions.
Love the concept, the execution drags it down a bit. The drag and click controls are definitely counter-intuitive - any RTS wants drag/box or single-unit click to select, click to order. Don't mind the fast pace too much, but it does mean I can't be as selective breeding my army, which was cool. Boss fights were awesome - each one you'd try to breed a certain army, or try different technique. Probably didn't need the "sight" stat - cool in theory, but since you want to be microing your army anyway, it just seems bad.
I quite enjoyed the game, but to be honest I have NO IDEA why my adventures are going back to town half the time. I've seen some mention of "each gold piece gives them 3 time", so I covered my floor in gold.. maybe they're turning back because they've got too much loot!?!? Please make that a bit clearer. It would also be nice if the "summary" screen stuck around a bit longer - I'm still a bit unsure what I'm being rewarded for.
I'm unsure what my organization has against blind/deaf people who wander randomly, and why my moral code honors armed thugs so highly, but I guess I'm just following order...
Nice game! Seems very replayable - I only really treated it like a tower D, and the various map designs, objectives, and talent options still gave me enough variety that I spent the time finishing. A speed up button would be nice, as eventually most levels would get to the point where your maze is good enough.