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Quaznar's Comments

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Don't Move

Play Don't Move

May. 29, 2014

Rating: 0

Copied from Started, added missing info. !!!SPOILER!!! - !!!SPOILER!!! - !!!SPOILER!!! Max Everything: Attempts: 2047, Distance: 32767, Time: 4095, Medals: 31, Money: 1048575, Levels: 63 Trophy 1: Walk Left for 1 min, Trophy 2: Alternate left and right, Trophy 3: Walk right for 1 min, Trophy 4: Stand still for 1 min, Trophy 5: Stand on fire for 5sec, Trophy 7: Collect a coin, Trophy 8: Collect all Trophies. At ???, the combination is LRLLRLRR. "The End?" Is not the end, keep going till you hit Game Over. Or, better yet, just stop playing now - the grind isn't worth it :).

Don't Move

Play Don't Move

May. 29, 2014

Rating: 0

Spoiler: What to do at the ???? stage: The combination is LRLLRLRR. No clue how you're supposed to get this other than brute-forcing it.

Seeds

Play Seeds

May. 24, 2013

Rating: 3

Slightly annoying: I've to 15/16 achievements, because I failed to 5/5 star the tutorial. And there's no way to go back to the tutorial after the fact :) Nice Launch game, otherwise. Well paced, too - I went infinite two runs or so after the last chest - game ended at the right time.

Axon

Play Axon

Mar. 31, 2012

Rating: -9

hmm... score: 150k. My screen isn't scrolling, but my eyes see everything move slowly upwards...

Maze Stopper 2

Play Maze Stopper 2

Jun. 26, 2011

Rating: 15

I'd love the ability to add "breakpoints" - automatically freeze time when a character tries to leave a certain square. 4/5 - fun enough to get the hard badge.

Drop.

Play Drop.

Jun. 15, 2011

Rating: 3

Also got a bug on D#2. One line can be placed below the input pipe so that the drip bounces off the bottom of the vertical yellow line into the bottom pipe, and the horizontal yellow line into the horizontal pipe. Level doesn't finish.

Endless Migration

Play Endless Migration

Jun. 09, 2011

Rating: 2

Dear All Other birds, You're going the wrong way! Signed, Mother Goose.

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

May. 14, 2011

Rating: 6

There's definitely a bug where if you use fully-upgraded slow motion on the final pair of bosses before they fire their "warning shots" they will vanish and the game won't end. (you can use slow motion once they start circling you, however)

Diamond Hollow

Play Diamond Hollow

May. 12, 2011

Rating: 0

Cool game. For those having issues with the hard badge, try turning off auto-fire - it makes the controls more responsive.

Vampire Physics

Play Vampire Physics

May. 02, 2011

Rating: 3

Hint for level 30: You're collecting the vamps/humans in the bottom-middle section.

Flood Runner 3

Play Flood Runner 3

May. 02, 2011

Rating: 4

To get the (bronze) loser achievement you need to die to as close to 10,000 as possible, but not go over. (You need at least 9,900, maybe at least 9,950). The silver and gold are easier to get, but you may need the bronze to unlock them (less then 5,000, less than 150 - I got it with 131).

Orbital Onslaught

Play Orbital Onslaught

Apr. 14, 2011

Rating: 3

Decent. Despite the fact that I never really get a handle on all the units the lack of replayability (level select, goals) doesn't encourage me to find out what they were like. One change I would make to the game is allow you to move the rally points - would open up a lot of space for decisions.

Multitask 2

Play Multitask 2

Apr. 05, 2011

Rating: -1

Oh my lord was that badge hard. Did it was 95/113/72.. would probably recommend others who want it to go even higher on the challenge mode.

Adapt or Die

Play Adapt or Die

Jan. 08, 2011

Rating: 2

Love the concept, the execution drags it down a bit. The drag and click controls are definitely counter-intuitive - any RTS wants drag/box or single-unit click to select, click to order. Don't mind the fast pace too much, but it does mean I can't be as selective breeding my army, which was cool. Boss fights were awesome - each one you'd try to breed a certain army, or try different technique. Probably didn't need the "sight" stat - cool in theory, but since you want to be microing your army anyway, it just seems bad.

Dungeon Developer

Play Dungeon Developer

Dec. 10, 2010

Rating: 2

I quite enjoyed the game, but to be honest I have NO IDEA why my adventures are going back to town half the time. I've seen some mention of "each gold piece gives them 3 time", so I covered my floor in gold.. maybe they're turning back because they've got too much loot!?!? Please make that a bit clearer. It would also be nice if the "summary" screen stuck around a bit longer - I'm still a bit unsure what I'm being rewarded for.

Ultimate Assassin 2

Play Ultimate Assassin 2

Nov. 01, 2010

Rating: 1

I'm unsure what my organization has against blind/deaf people who wander randomly, and why my moral code honors armed thugs so highly, but I guess I'm just following order...

Bunny Flags

Play Bunny Flags

Oct. 11, 2010

Rating: 7

Nice game! Seems very replayable - I only really treated it like a tower D, and the various map designs, objectives, and talent options still gave me enough variety that I spent the time finishing. A speed up button would be nice, as eventually most levels would get to the point where your maze is good enough.

Every 60 seconds

Play Every 60 seconds

Sep. 30, 2010

Rating: 3

10 tries. Every minute, 400 statistics get quoted without context (and lose all meaning). Reasonable game, though.

ACTION TURNIP!!!

Play ACTION TURNIP!!!

Jul. 09, 2010

Rating: -1

I like the concept, but it's far too unresponsive/buggy. And the music, while good, does get old, and is on a short loop.

ACTION TURNIP!!!

Play ACTION TURNIP!!!

Jul. 09, 2010

Rating: -1

How is it that I can play tons of games using IE8 on this site, and flash only has sticky keys for this one?

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