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Game comments and reviews
Feb. 17, 2015
This game has so much more to it than your average Idle, and it doesn't make it complicated. One of the best ever released.
If you accidentally highlight something, you can't unhighlight it without restarting the game... It's super annoying.
Feb. 11, 2015
All my boots randomly disappeared... And I'm not talking about when I bought something and it used them all, but the boots I had during a dig just went away. Also there's not enough upgrades for assistants, and the game doesn't feel like an idle because you need to be constantly clicking to make decent progress.
Feb. 08, 2015
Am I missing something? I need 1000 sp for my next upgrade, and I'm gaining like 1 every 10 mintues... The stats won't let me upgrade at all? Should I be able to?
Jan. 26, 2015
My mutant death rate is 26/second and spawn rate is 14/second, yet they're still increasing in number.
Developer Reply
You're looking at the total spawned.
Jan. 22, 2015
The first skill isn't displaying since the patch. It still works so it's no big deal, but it would be nice to see the cooldown on it.
It's there ... you just might need to scroll the spells down to see it now
Jan. 13, 2015
Reading over the achievements, and some of them are simply ridiculous... You can't seriously expect someone to tap 10,000,000 times, that's absurd. Your game really shouldn't be based under the assumption that everyone playing is using an autoclicker.
It's not ... it is built on the acknowledgment that people may be playing on mobile or web though (with mobile and multl-touch it's easier to get higher taps/s). That said ... you're right that it's too high, will be dropped to 3m in the next builds.
Dec. 25, 2014
Game stopped letting me click anything after I had ascended several times and got whatever upgrade turned the screen mostly blue...
Dec. 15, 2014
So... I've unlocked all other upgrades in the game, and I've only received 1 evolution point... not sure what that's about.
Fixed! (This actually wasn't a bug, but I decided it was a little inconsiderate to tease players with the evolution system and then snatch it away.)
Dec. 09, 2014
IrmaR1, you realize that time can come in shorter denominations than seconds... right?
Dec. 05, 2014
Rip off of Fez... but okay, I guess.
Nov. 25, 2014
Does the magnet even work?
Nov. 17, 2014
When will people stop making crappy idle games?
Nov. 14, 2014
Also the dps tracking is really bad. I have 100% crit chance 613 damage and 975% crit damage, and 1.68 second attack speed... which means my dps is... 3557, but the game says 290.
Needs hotkeys on potions and some interesting form of rebirth. Cool other than those two things.
Nov. 11, 2014
It's definitely better than most idle games, but just feels like a worse version of Clicker Heroes.
Nov. 07, 2014
Well guess I'm done with this game. Went to another tab and for some reason the game reset itself to where it was at when I had started this play session (6 hours ago), oh well.
Oct. 24, 2014
This game has so much potential... but it just is far too slow at the start. Honestly, this could be my favourite idle game ever if it was better made.
Oct. 17, 2014
I hate idle games that assume we're using an auto clicker... it makes it impossible to play without one.
This is the tricky part, some people complain that clicking is under valued while some people don't want to click but just idle. I've tested my 3 autoclickers and none of them work on the game. In my next update you can choose to upgrade clicking power or idle power, I think that will even the differences out a bit :)
Sep. 11, 2014
Everything costs the same amount for the amount of damage it does... there's no reason to ever get a stronger unit or save up, I may as well buy as many Goblin Clickers as I can.
Yes, that true, in next update Im add some price increasing, and upgrades for click dmg. and slow down the dps to real dmg/s
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