From a note in the help for 'Trials':
"Finishing it the first time is very hard, but it becomes much easier with some ascension upgrades"
After two months getting to the point of being given a trail and then failing time and time again, I'm gonna' pass.
I'm struggling to see a "game" here. 1. Click auto-fight. 2. Click a monster 3. wait a bit 4. Goto 2. Is that it? If not, then the instructions need some serious amendment.
ME: I want to upgrade my pick DEV: Wait 12 hours or give me some money ME: But I've only being playing for 10 minutes! DEV: Them's the breaks ME: So is 1/5.
Sorry, game seems to be horribly broken. Even in full-screen, most of the pertinent text is obscured. By maniacally clicking, managed to buy one tower, but after that - nothing.
Sorry to hear that, we didn't really have a lot of time to test the game. only thing I can suggest is to try playing the game on another computer if you can.
Some sort of instructions would be nice like: which key is the jump key; What am I supposed to be doing; how do I die; how do I win. Oh, and why do I stick to the f****** sides of the s******* platforms?
Just upgraded my rating from 4* to 5* - The care and love this team show to their players is astounding. From day 1 they've listened, adapted and, where necessary, adopted. Good job all at Holyday!
Like the game and the "do-it-yourself" progress system. Let's us play how we want, good or bad. But, seriously, the UI needs some tweaks. Please don't make me scroll when there are two (or possibly three) columns that could be used. Don't let cows disappear. And if you implement a key (e.g. CTRL to limit the spend of food to that needed for next level) why on earth are you not telling the players?
Try to beat the best time and the game will be more strategic than it seems