"Once upon a time there was a vast civilization that numbered over a million in one city alone. They were a culturally advanced society with technology far more advanced than the rest of humanity. But there were problems. By 1000 B.C., there were no more traces of this society."
"Were did they go? Why did the civilization disappear off the face of the earth?"
"Why, they were a couple years too late to build one of the wonders of the world!"
>.>
...The game makes getting anything anywhere near that quality nearly impossible for the average F2Per, thanks to the lotterylike mechanic of Upgrades. Did you just upgrade that ship you really, really liked, but only got a useless-in-context +3 armor regen for your efforts? That's too bad, because if you want another shot at an upgrade you want for that ship you are going to have to either find another blueprint or buy it from the shop, and upgrade it with another 750 gold. Woe is you if that particular ship is very expensive or very rare in the first place. The only feasible way to get anything anywhere near what you want is to grind, grind, grind, and grind some more, for a time so long that this strategy is by itself unfeasible. Unfortunately, the game itself is very repetitive, which leaves little incentive to grind and grind and grind to get what you want in the first place.
This is probably one of the few games of a series that gets a lower rating the more parts of the series is created. It's not that the game is bad itself, but it incorporated paying aspects that aren't simply cosmetic and actually give you big advantages, and I do mean BIG! Compare the stock Corvette, a pathetic medium sized... corvette, that launches a couple even more pathetic fighters. With a very good upgrade that Corvette could change their pathetic fighters into Sapphires, one of the best in the game, improve your ship-launching rate, and to top that off an upgrade that lets you launch more ships at one time. Now, compared to your old stock Corvettes, your new tricked-out corvettes will deploy twice the number of much better fighters with less time in between deployments...
This is the only game I know of that is most difficult on the first level and gets exceedingly easier as the game goes on. This probably has to do with the basically constant cash flow you get from killing enemies regardless of how strong they are, and the very first level starting with tanks...
Flamier of Burning Hill:"I Object! Yes, he was elected, but is he skillful enough to lead us? If he is not powerful, how is he going to lead us in the fight against the Black Robes?"
I must admit, he has some serious guts talking that way about the #1 in the book of mages.
Incredibly boring game, not well thought out at all and definitely not ready for a release. Would have been equally enjoyable if your victory or defeat was determined by a clearly shown random number generator, since this is essentially what it is.
"He'll thank me later, haha."
Nah, he'll thank the rest of us in the comments section when this stolen game is removed. Ideally, he won't have to and won't realize this ever took place if it gets removed with all due haste.
Misleading advertisements deserve a 1/5 on the dot. If you say "Full Vesion, check it out!" I fully expect there to be a full version and not some link to try to convince you to help you get on steam.
Worker:"I cannot wait 10 minutes for someone to finish using the hologram visors! This is completely unacceptable! I am going on strike for FIVE hours until you fix this!"
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There REALLY should be an option to tell your workers that 'this is a workplace, not an arcade.'
I disagree quite a bit with Dark. The upgrades are nice but aren't necessary, they actually have a minimal effect on the outcome later on. I found the repair function to be a nice touch. Repeatable missions would flat out be a bad idea, it could potentially turn the game into a grind-fest.
@Sacred, you can get every single opportunity mission possible with the exception of the choice between the cruiser and the ship. Since you get a fleet of 8 ships anyways, that different choice of ship will make little difference.
'Scuse me, SgtMook, but how did Earth ever start losing the war? I only ask this because I seem to be able to easily take on multiple hostile ships and apparently four entire fleets above a planet without ship loss.
Maybe the other admirals are simply inept.
I'm not understanding the artillery barrage thing either. I use the ability, and I can see the bar drain after use confirming that it worked, but during the mayhem I can't actually see if it it even arrived at the scene.
I was going to complain that "undead army" does not work. It just so happens that dragoons apparently are the only types of units that do not become "skelefied".
Never tried to be, never said it was. If you don't like it you don't have to play it.