oh no, I'll have to tell you this, this chick was born without vocal chords. You can cheep by pressing C, of course, but the sound won't come out... :(
I'm actually curious now. Do the 10 sundaes need to be ordered with cherries, or can we just slap them on the first ten and call it a day? I already got the badge, so I can't test it.
Fun trick with the Necro and a skelly army: ABUSE PITFALL TRAPS. Every time you drop a floor, it keeps your army the floor above you. BUT! It clears the summon counter so you can make more (so you don't have all your mana tied up in an army a floor away, leaving you helpless). Once you summon up another full MP's worth, find the upwards stairs to reunite with your previous army and double your minions! Naturally, they'll be thinned soon enough by moving downstairs and having them fall down pits or trigger explosion traps the moment the floor loads. I've managed to drop from a full army to just 4 by going downstairs into a room with a cross-section walkway over pits, naturally with enemies surrounding the bordering ring path.
It seems like the RNG likes to counter whatever I'm doing. Narrow halls and traps/pits near stairs for necros, wide rooms and tons of grouped enemies for rogues, staves all day for Fighter item drops, SO MANY MANA POTIONS and spellbooks for Barbarian.
On the bright side, haven't had that bug again & my progress was saved at the start of the dungeon. Even got to loot the treasure chest I looted before, since I used the dungeon to reset the orcs on the way there when I wasn't heading back to the city to heal.
So, I got the Shield spell. First time I used it, the game froze and my guy's covered by a black square with a lime-green border with a \ through it. That's after I ground the first two orcs for enough money to buy both gold and the XP gain items.
Interesting bug. If you were webbed on a staircase and happen to use it to avoid the mob closing in, you may be surprised to find your character stays in the same relative square as they were on the previous floor.
At least that's how I assume I managed to fall to my death by taking a staircase to the final floor on a daily challenge.
I despised levels 9, 20, 22, and naturally the last level as everyone else did. 9 was just a slog of trying to find where to click while waiting ages to be able to, 20 was an annoying trial-and-error of where the bricks would move to while leaving enough room to maneuver, 22 had me having to click around an inch over the actual keyholes to try and drag them for some reason, and at least the 25 in last game I was able to do by setting the paddle so the ball would just go straight up-and-down & then lame out the clock for it. Not to mention how touchy the ball's acceleration seemed depending on where it hit the paddle, sometimes it would inch along and other times it would clip the edge and be yeeted across the screen.
"I don't know anything about that." (X) Doubt: Are you telling me that you, the cook, are unaware that the night guard who you had to repeatedly threaten away from Mr. Mitsk's lunch can be described as "ravenously hungry"? Who was all alone after a robbery of an ID card that somehow also cleared out an entire fridge full of frozen brains?
Brains, man, even the owner of the store can't say anything about the guy he's supposed to have hired as a guard.
Heh. It's possible to Blink randomly into a boss's room without getting the keys. Kinda saved a bit of time with that, plus I was lucky enough to have to deal with only one of his summons thanks to our positioning.
It would be nice if you could do something like butchering to get extra immediate resources from farm animals (or wyrms/baby dragons) at the cost of no longer being able to get the infinite-but-slower resources over time. Like I could sell a baby dragon at the markets for a slightly higher price than the wyrm it once was, but I'd rather get the dragonblood it would have dropped if I just killed it in the first place since I only checked because I had two more in the pens.
Ever had one of those playthroughs where it's like the Zombie Apocalypse is *just* barely starting given how the civilians running around seem to outnumber the zombies 5 to 1? Yet the roads are still littered with wrecked cars. I think folks that time were overreacting.
As soon as Anika used the eagle feathers to glide, I heard the Assassin's Creed Leap of Faith sound effect. Considering my computer was muted at the time, well eagles & jumping off cliffs gets Pavlovian with those games.
Imagine a NASCAR race where every now and then, a random driver suffers a seizure and slams into the wall they were furthest away from. That is how the controls feel. Sometimes the game lets me stop and turn to let a bullet slip by like I'm pressing against a wall to let a fat man through. Sometimes I go careening off into a hail of gunfire for a few seconds after I've moved my hands away from the keyboard. Sometimes it seems like I need to charge up the ability to walk. Besides that, it's still fun. Enemy friendly-fire like others have mentioned would be a nice touch.
"Heal and Repeat" is a massive waste of gold due to the flat price on healing. The only reason to click that is to avoid the time and effort it takes to queue up the quest again, but given the fact that it would be cheaper to do that and individually heal whoever actually needs it instead of paying to "heal" someone at 100%. I almost want to find this to be an enjoyable management game, but it's so poorly done I'm forced to go with the "Get badges, get out" option.
oh no, I'll have to tell you this, this chick was born without vocal chords. You can cheep by pressing C, of course, but the sound won't come out... :(