Oh dear lord, unskippable "cut scenes" that I have to click to progress though. I just wanted to get the badges and get out... It's not only that the dialog is terrible, but it takes ages to load the things.
The feeling when you get 20 deaths in a row with nothing better than a 4 perfect landing combo, some of which you had no ability to get past due to the next rail being placed where it is physically impossible to drop fast enough to land correctly on, only to get 9 in a row immediately after: Priceless.
Kinda dislike how schizophrenic the reaction times are from the gun-humans. Like the same one can flip between a certain kill, having to dodge a shot, being able to dodge YOU by about 3 body lengths starting once you get within a head-width of it, or being able to shoot before they even start dodging.
To this day I have yet to see how much my oil companies and donut shops make. It's almost like I need to right-click>Show All, but since this is a Unity game that's a no go. Good game besides that and I can at least put those companies to work since I have the top half of the button visible.
The interface system is a mess, pure and simple. Almost every menu scrolls by itself, whether you want it to or not. This makes choosing upgrades annoying when you have to match its speed and looking at in-game achievements near impossible.
In addition to being shamelessly money-grubbing, I have to say the controls are also bad. I've had "Fred" switch between jumping immediately to having to think about it for a few seconds, take his time in changing directions, and randomly decide he'd rather continue going to the left long after I took my finger off the button. Not good in a running platformer. Also the coin magnet upgrade is fairly useless at level 1.
If only I could set up a united front with the AI to take out the evil shadowy swarm. As this game progresses I feel more and more like if Nostradamus became a military leader to try and lead everyone through certain doom, since the AI doesn't have to plan to fight off a fully prepared swarm of evil after being weakened by fighting everyone else.
This is buggy to all heck. I'm currently making this comment while my cats are picking a fight with enemies 2 floors above them, dragging them over the edge of the platform and no further. A problem I find with this is the fact that a running/platforming game has "combat" at all, even if it's just running straight into an enemy. The fact that you can't break from it is godawful, the fact that there are BOSS FIGHTS is worse, and it makes it a terrible grind until you can pull the last part off once. I'm going back to play "300 miles to Pigsland".
Oh god we have to carefully arrange the fried chicken into some fancy display? No fast-food service on Earth would do that! Chuck it in a bucket and get them out the door!
Level 23, the grandest of stalemates happened. I had the luck to teleport to the same planet just as the AI did. Neither of us left it. Neither of us had any planets to repopulate with.
I think I discovered the reason you can't turn off the auto-pause once I found the perfect spot to farm laser kills in level 26 (take over everything but the planet next to the laser, put enough so that they can't take over anything at full strength, ~40 on closest laser, >70 on adjacent planets, >20 on furthest accessible planets). While I couldn't just switch tabs and let it run, I did have this book I had been meaning to read.
Good for a 3-day game, little sense of closure/completion, pushing the blocks can be agonizingly slow, and it's a good thing the controls are so tight given how one of the common "platforming" things is jumping up and around a corner that's got a 1 block space to fit in. And platforming was in quotes because at a certain point most of the game becomes rather vertical, so it's more of a climbing game than anything.
Hmm... I'm curious how many upgrades it takes to get the winged boots to be able to jump on the furthest-left single cloud-swing on hard-15. Just to make it even easier to get money.
It IS a mess. We're actually working on this right now (with a real UI designer and everything) but the fixes will take a little while.