It is Phantasy Star, with snarkiness. A fine game for the 80's, I suppose, but there is a reason I stopped playing console RPGs. Wandering encounters, running around simplistic mazes, and linear stories are a waste of time.
Fun, but the bugs are annoying. I get un-killable zombies which slowly but surely eat my base, and get pushed by demon attacks into places where I can't.
Fun with invincible zombie:
http://img142.imageshack.us/my.php?image=invinciblezombiekl0.jpg
Fun, but the bugs are annoying. I get un-killable zombies which slowly but surely eat my base, and get pushed by demon attacks into places where I can't.
Too easy, too repetitive, and man it runs slowly when you start filling the screen with lightning and fire towers.
Decent graphics, but gameplay is meh. Sound was okay, but I had to disable it after a hundred levels because I was losing my mind.
Fun Sonic the Hedgehog type game. Not too long, simple gameplay. The sequel was pretty good, too.
For some reason, after they added the last two badges, it makes a screeching noise when I bounce off a springboard. It didn't used to do that.
My power gauntlet stopped working. I played about a month ago and it worked fine. Now, neither the gesture, the hotkey, nor the icon will make it appear. I have to reload the app to get it working again.
Oh, and the part where the only way to score high is to intentionally cut it close is just obnoxious. Having wasted spores count against you is hard enough.
Not too bad, though the spores are too springy for my taste. Given that you have no way to fire them at different angles or speeds, it is pretty random whether they just pass back and forth, or actually settle onto the target and do all their damage. The randomness is irritating.
Beating the game was just about the right difficulty; it took me two continues on level 10, I think. The hard badge is indeed hard, and I'm not even going to bother with the impossible one.
Not bad, but I need to turn my gamma up (ironically named game) in order to see stuff going on. The dark grey on black design of some of the critters is terrible, and I had no idea the shadows from the three-ship boss were in the background so you could see where they were coming from. I also died on the shadow boss half the time to invisible enemies.
Fun game, not much strategy though. I tried most of the weapons, but they all seem weaker than the basic cannon, but easier to use. I'm not sure how that makes sense. It seems like it should be the other way around (start with easy to use but weak, and move towards hard to use but powerful.)