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Game comments and reviews
Oct. 08, 2011
only one badge, for roughly 20-30 minutes of your life, and it's just an easy. no depth whatsoever, no challenge, just 'make your guys get more coins out of a block through entirely superfluous methods'. a clock to remind you how much of your time has been sapped away by producing coins from a block, and nothing more. and yet, I love it. I love it with all my heart.
Sep. 28, 2011
Playing this for twenty minutes, it's already one of my favorite Flash games I've ever played, by far. Aside form the minor complaint of the grammar being imperfect (which perhaps makes it an even more realistic nostalgiabomb to those of us who grew up with SNES JRPGs -- look at Breath of Fire 1 and 2's dialogue, for example) this is pretty much the best thing.
Oh, okay, I got it. Buy groupies for the bosses, they take hits for you and keep you from instantly dying. Fighting the monkey, you don't only have to hit the bombs back at him, but can also hit his bananas if you aim right. Don't worry about speed or tricks or anything against either of the bosses, just try to stay alive and whittle at their HP as much as you can; if you need cash to buy more groupies, equip the golden cart and do your aerial tricks, when you hit the ground keep doing Pole Vault + Up-N-Out over and over and you'll get thousands of trick points easy.
So I get all the way to the monkey and my hangglider will randomly disappear for no reason at all during the battle, or even sometimes before it begins. Also, though the worm was far less frustrating, it still often started you 'inside' the worm such that as soon as it lays a bomb-egg it immediately kills you, but this is still nowhere near as frustrating as the disappearing hangglider.
Sep. 13, 2011
These are some of my favorite flash game graphics ever. I'm just so in love with them.
Sep. 08, 2011
Incredibly simple and easy, but still surprisingly fun. The style is cute, but the music especially is well-made and very fun to listen to.
Aug. 26, 2011
Charming 8-bit graphics? Check. Some of the most addicting music in any flash game ever? Check. Seemed like a simple 2-minute timewaster and I find myself still playing half an hour later? Check.
Aug. 22, 2011
Why did I just spend an hour collecting all the achievements if there wasn't a Kongregate achievement for getting all achievements :C
Aug. 21, 2011
The idea of mixing a controllable character and defense turrets like this is neat, but this game is just so terribly-executed. The difficulty is unlosable on days 1 and 2, suddenly difficult on day 3 unless you know what you're doing, and becomes exponentially more difficult each day after that. There's no way to retry a level, you have to retry the entire game -- and remember when to buy turrets, where to place them, when to buy new shafts, where to pull them, when to upgrade, etc. and REMEMBER all that. And your character goes form a powerhouse to completely useless as the game goes on. And let's not forget that the whole elevator system is sloppy, sometimes it decides not to realize that I'm pulling it around, and the fact that if even a single blob is left on a floor you CANNOT REACH due to having an elevator there that had a turret which was destroyed, the whole shaft will die from one level 1 slime with NO WAY to save it.
Aug. 15, 2011
The main problem with this game is that the minigames are simply horrifically imbalanced. Many games, like Shoot the Green Lines and the simple vertical pong-like games, start out very easy then become quite literally impossible by roughly 3.0 speed. Others, like the blue shield game, are almost impossible even at 1.0. There are only a handful of games that even seem remotely possible after the low 3x speeds, and the only one that's remotely conceivable to reach 5 with is Keep Jumping (the paddle vs. the red balls). They should ALL have been that possible at higher numbers with enough practice, but the fact is they're just unbalanced and the game feels untested.
Aug. 14, 2011
So by the end I was controlling a worm roughly the size of Wisconsin, fully capable of travelling at faster than the speed of sound with equal ease on the ground, IN the ground, and in the air, which could destroy even our most advanced war machines by simply being somewhere in the vicinity of them. And then I thought to myself, "just another day on Kongregate".
Aug. 06, 2011
As someone who's played the living crap out of Super Meat Boy, this flash game is still amazing and incredibly addicting.
Aug. 03, 2011
A game that you don't even control at all has no right to be this addictive or fun.
About a million times better than a sliding puzzle game -- I can move the pieces anywhere I want!
Great and really fresh concept, but there's not much to it. I hope that if a further installment is developed several things are changed or enhanced, such as; the way to get gold, the amount of upgrades and things you can buy with said gold, a way for ranged to be as easy to accumulate as the other stats, a reason to build up more than three stats, more things to do and ways to grow, etc.
Jul. 28, 2011
Interesting, fun, unique, charming art style. Finished it pretty quickly and the level of challenge was quite low, but it was still a great ride. I feel that several of the spells could've used a bit of a tweak, though; Desert Winds is near-useless whereas Confusion was ridiculously useful and powerful, for example.
Jul. 27, 2011
Very simple and feels a bit unrefined, but fun nonetheless. Just chilled for 20 minutes and got a trio of badges, not bad for a day's work.
Jul. 26, 2011
Very, very fun, simple, great 8bit design, it's like a condensed version of many larger flash games yet still very much worth your time even if you've played the best. While I want to suggest you making a longer, larger, more fleshed-out game like this, at the same time I do appreciate having such a nice bite-sized one, with really nothing to gripe about. I finished it the first time in 27 days getting all achievements, then played it again and completed it in 14 :3
Jul. 20, 2011
This game + an oldschool PC gamepad + Joy2Key + Chrome + SwiftOut = one absolutely fantastic afternoon, as if I'd gone back in time 20 years. I wholeheartedly applaud you for making this awesome little love letter to those of us who grew up in the NES days, though I think it'd be thoroughly enjoyable even to those who didn't.
At first I honestly didn't expect it to be fun. 30 minutes later I'm absolutely enthralled and amazed by the unique ways I can make a ball look like a pig and am having a blast.
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