This is a cool concept. I think the 1 in 6 of getting it right by luck is a bit silly but I can't think of a fix. A small problem, the money displays whatever it was the round before if you haven't clicked anything yet, need to reset the display to 0 on round end.
I give it a 5/5, but I think a longer campaign with more long term punishments for straight out guessing would be cool, but the bite sizdness is a nice thing on its own.
Ah that was a good metroid vania. Liked the bite-sizedness off it, adn starting with no jumps was a cool thing I haven't seen before. A boss would've been nice though. Maybe you'll make a similar longer game :D
The puzzles weren't really puzzles, there was only ever one thing to click. Therefore, it would have been much better as a story without the tedious and unnecsary walking.
The art was very nice though, I just don't think interactivity helps here.
The sacrifice seems sort of pointless, the guy will surely burn the city now anyway.
Not really a game, I think a new section for interactive media would be good because lots of people, me included, don't like these that much.
But without the chancing of colours there would hardly be a game at all. Unless you meant the method for changing but that can't be helped.
Anyway, decent game, 4/5
Well I was thinking it was pretty good and then I died by a very samll amount on the final level and it was annoying. Should be broekn up into smaller stages in my opinion, to lessen this. Personally I prefer classic take damage games but I see you were trying something new here.