There is one instance of the UI text being wrong, and that is the arrow selection in the right direction. It says it's D in the UI when it's actually S
I think instead of having xp drop, just make it something you get on kills like money, and and replace the magnet stat with medkit effectiveness (heal more HP per pickup)
CallMySelf10 It only makes sense if you played Rusty Lake: Roots, which you have to buy to play. The elixir was at one point tested on the dog and it became immortal, so its poo would have traces of the elixir.
Would've liked an upgrade in the bonus shop that reduces the delay between switching from one stage to another by a percentage. Perhaps this could additionally reduce the delay that boosts like the bell nozzle have between pressing the key and actually using the boost.
Dread Knight isn't too expensive. After Frostleaf you move on to leveling up your early heroes to lvl 1000. because of the 4x and 10x bonuses they'll surpass the DPS of Frostleaf. You only move on to leveling Dread Knight after you lvl 1000 Duchess of blades
The big problem I have with this game is that the damage you deal is heavily based on RNG. A bit of variation is acceptable, but if the same charge attack has the potential to both 1-hit kill or deal next-to-no damage to the same enemy, then it just makes the game based more on luck than on skill.
That could've been interesting, however I don't *think* I can make it happen the way things currently are.