The game is great. Good fun. Problem is the tokens system. Restricting so much content to over-priced tokens isn't a great idea. One token works out to being about 0.5p/1 cent, but considering a lot of items require tokens in the tens and hundreds, that adds up. I know that tokens can be won in the daily gift feature, but even then that's only 5, and only a chance. Something that wouldn't significantly hurt the devs' income would be to give each player say, 5 tokens (the equivalent of 2.5p/5 cents, hardly a massive gift), each day they actually play - thus rewarding players for loyalty. This way, players are able to access the features that are token-exclusive, but they'd have to wait to accumulate enough tokens. The devs have to make money somehow, but being greedy about it isn't the best way. Just like in this game, trying to get more money from customers sometimes works; other times they just get frustrated, don't buy anything at all, and you lose a customer - a lose-lose situation.
I have to say that I immensely enjoyed this game. It's a nice twist on the ubiquitous "match-3" genre, adding more strategy to the genre than simply "aaargh swap the pieces as fast as possible!!!1!" The gameplay is, after a short learning curve, easy to pick up, without being monotonous and boring. The difficulty level was perhaps a bit easy - I only started to have some difficulty with the last couple of levels - but not a walkover. There's a nice storyline too, along with multiple endings, and achievements, which adds replay value. The only extra I'd really really want is (apart from a sequel :D) being able to unlock the enemy units you battle against, even if only in a single-battle mode. I always wanted to control those cool-looking units like werewolves and golems :P
Overall, this game gets 5/5 and a favourite from me :) Good job!
What this needs is chromatic scales (http://en.wikipedia.org/wiki/Chromatic_scale), and the ability to change key and/or scale between pages, because ATM you're limited to basically the seven notes in a scale throughout your composition. Other than that, it's a nice little game :)
This game's really fun, but what I'd like to see is the ability to name ALL of your survivors, not just your first leader. I realise it'd get a bit tedious with larger numbers, but naming survivors is fun and makes them more personal than just a randomly generated name. Also as has been said by someone else, auto-assigning idle survivors to guard duty. But apart from that, I can't think of anything else. 5/5 and fav'd
You can't call this your game, since you copied it straight from the Shootorials. Next time actually try and make a game, rather than steal it and pass it off as your own.
The previous game was good, but this is a major improvement. One of the main problems with POM1 was IMHO the lack of choices of riffs, which ultimately limited the diversity of creatable songs. I'm enjoying the new harmonies that can be made with POM2, it's proving to be a great advance over the original. Good job EvilDog for making a great game! =D
I rate it 4 because it is entertaining, but far too short, and needs more to it than simply walking up to enemies and slashing them to shreds. But it is fun to play, so I give it a 4.
Interesting take on the breakout game, and levels DO get harder, which is good. However, it becomes annoyingly hard at times to move without being hit by one of those blue pellets, which take off a ridiculous amount of health. Three or four hits by blue pellets is enough to kill. Also some levels take a ridiculously long time to complete. A bit of explanation about the different types of blocks would also help. It took me ages to figure out that the gold blocks were indestructible. Still, I enjoyed it until I died :D so I award it a 4, because it has some scope for improvement, but is quite interesting and at times challenging. It also needs some sort of save feature; I don't mind if it only saves after each boss. I'm sure everyone in some situation or another has gotten so close, only to fail and have to go back to the drawing board.
Great game, but some (later) levels I managed to complete in around five seconds simply by spamming my virus to other cells. I made use basically of Rep, Str and Speed (although Def is useful, I don't see much point in Agility though), and IMHO once you've got the cancerous cells you've won. Still, it's a great game, and really needs multiplayer, especially with the different genomes.