Has some definite balancing issues but otherwise has a lot of potential. To fix the balance I think it would be a good idea to add some more upgrades for lower level ships or increase their potency
Great game! Suggest maybe implementing some sort of graphical for creating each element, like a viewable 'universe' that gets populated when you unlock and create each element?
I will keep this in mind for later. For the next few weeks I will improve the playability, add a few features I still have in mind and fix bugs first.
Afterwards I might do something like this although I'm much better in writing code than drawing things.
Maybe add a summary page for statistics, displaying high scores for the various minigames plus some overall statistics like money spent, money earned, total clicks, etc.
@alirath: I believe the reason that it doesn't save the inventory for fish is so that people don't reload until they get good prices to sell their stash.
Couldn't hurt to say how much time it takes for interest to accumulate, since you say the time it takes for prices to refresh, whales to mature, etc. I've got it at around 6 minutes?
I will keep this in mind for later. For the next few weeks I will improve the playability, add a few features I still have in mind and fix bugs first. Afterwards I might do something like this although I'm much better in writing code than drawing things.