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Thorgold's Comments

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Village of Nightmares

Play Village of Nightmares

May. 27, 2012

Rating: 6

Alright, I love this game - the look of it and the general gameplay mechanics just do it perfectly for me. My only complaint is that it's very limited in its playtime and story - it's a 10 minute time burner, at best. What I see is a GREAT sequel in the making for this game - same mechanics, same neo-Russian feel but with a bigger world, more sandbox options, and a non-stock zombie story. Great game for its scale, though, and a fun 10 minutes.

Caravaneer

Play Caravaneer

Aug. 17, 2011

Rating: 48

Quick tip to those being molested by ninjas - ditch the donkey, get a mule. Bandits in the starter area move at 5 km/h, so with a mule you'll match their pace, letting you outrun them 90% of the time (depends on approach angle). You just have to survive one or two trips first to afford it.

The I of It

Play The I of It

Jun. 13, 2011

Rating: -2

As the top rated comment says, it's amazing that there are still new concepts out there for platform puzzles. Fun little timekiller with an amusing narration. The best part? The the final scene is one HORRIBLE PUN. "I ate a bit." Think about it, when you come to it.

WhiteboardWar: ChopRaider

Play WhiteboardWar: ChopRaider

Mar. 19, 2011

Rating: 0

Great game. The POW mission was probably the best, as it was quite a challenge to rescue all te POWs, especially with the war factories intact. Only complaint is tanks - the only threat they pose to my chopper is by lagging the game to DEATH. Boats, planes, and tanks all spawn infinitely - there needs to be a limit!

Adapt or Die

Play Adapt or Die

Nov. 24, 2010

Rating: 8

I think the best way to fix the "past pace" is a Nanowar-esque between battle upgrade screen. In each battle, your force is the same, but when you reproduce there's the chance of a new mutation occuring. At the end of a battle, you can splice these new genes into your starter bee. Over time, the enemy does so, as well (there should be multiple enemies, as well... blue, green, etc)

Master of Fortresses

Play Master of Fortresses

Aug. 11, 2010

Rating: 5

Pros: 1. Addictive, decently original gameplay for a TD 2. Great achievement/upgrade system (but see cons) 3. Straightforward, but not too simple Cons: 1. Cannons need work - no difference besides fire rate 2. High-level lag due to item count needs to be fixed 3. English advantages far outweigh those of the French or Germans 4. Where's the siege equipment? Add some tougher, dangerous enemies - cannon teams, for instance 5. WHY IS THE BLOCKHOUSE 3x3 UNITS? Damn you for throwing off orderly, symmetrical systems!

Four Second Firestorm

Play Four Second Firestorm

Jul. 08, 2010

Rating: -2

What is with my computer that it always says I have Flash 8 or lower? I have Flash 10, darnit!

Effing Worms

Play Effing Worms

Jul. 08, 2010

Rating: -1

Lol at South Park reference ^_^

Zombie Outbreak Simulator

Play Zombie Outbreak Simulator

Apr. 30, 2010

Rating: -1

Even on minimal settings, the feel of the game is brutally killed because the background won't load -_-

Viricide

Play Viricide

Apr. 28, 2010

Rating: 1

Great game. But did anyone notice that, occasionally, in the binary code in the background, there's a "2?" XD

Walkinator

Play Walkinator

Apr. 02, 2010

Rating: 0

A tweak to the construction process that would fix many a glitch: Bones don't flex, muscles can attach to nodes OR bones. Rigid bones allows for actual construction w/o the random flops seen in some models, and muscle/bone attachment allows for realistic/more complex designs (humans have muscles join bone, so why not here?)

Madness Interactive -World At War Mod

Play Madness Interactive -World At War Mod

Apr. 02, 2010

Rating: 0

Interestingish mod, but... it's ridiculously glitchy. Glitchy gun models, glitchy simulators (do not press "Next Sim," you'll freeze the game), and overall a very unpolished feel. 2.5/5

SteamBirds

Play SteamBirds

Apr. 02, 2010

Rating: 0

"Only if you could add the option of playing the whole video of the battle in the end of the level. " Secon- drat, MCO beat me. Thirded, then!

SteamBirds

Play SteamBirds

Apr. 02, 2010

Rating: -1

Excellent game, a gem even by Armorgame's standards. The gameplay is simple, yet in-depth enough to allow a variety of playing methods, which is a boost for replayability (something rare for flash games). Several things to be added to future versions/sequels: 1. Range finder (I hate not being able to tell when my plane will be in range of enemy guns, and losing 4 stars because of damage), 2. Customizable loadout/planes (I'm an artist with certain powers, horrible at others), and 3. Duel mode (I get x planes, they get y planes, see how things go). One small problem I DID encounter was late-game lag. It wasn't debilitating, but the smoothness of every phase was really lost past 1940 or so.

Creeper World Training Sim

Play Creeper World Training Sim

Dec. 25, 2009

Rating: 0

Killer 27 - containing, or "capping," a creeper with one blaster when you get close enough is part of the game's strategy. Getting close enough to do so is the problem. Keep in mind this is a DEMO of the real game, which you can buy off the dev's website, and is much, much longer.

Creeper World Training Sim

Play Creeper World Training Sim

Dec. 25, 2009

Rating: 0

For the last level, I found the drones much more useful than a mortar line. While I put up blasters to hold back the ooze momentarily, I build two (then four) drone pits, and send two at a time to bomb the left and right sides of the pit. Keep 2 drones on the pit continually and build your infrastructure until you can make a massive charge across the pit - I used a 12 drone bombing run, but that's just me :P

Caravaneer

Play Caravaneer

Dec. 15, 2009

Rating: 0

Make sure that you do not take on the missile mission (make a copy of an ID) unless you are mathematically capable of making the trip - you must have something faster than mules!

Colour My World

Play Colour My World

Nov. 05, 2009

Rating: 0

I played this on the glitch-free newgrounds version, and I have found it a relaxing, beautifully artistic game. The music lends greatly to the graphic style, as does the story of the game itself. My only complaint is a little less exploration than the previous "games" in the series, with the secrets more obviously found. Still, 5/5

Drop Dead

Play Drop Dead

Oct. 10, 2009

Rating: 0

Death to Pedobear!

Time Kufc

Play Time Kufc

Oct. 10, 2009

Rating: 0

OH GOD! MY BRAIN! This game will MESS YOU UP if you even TRY to understand the plot O_o

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