It's really confusing that the clocks and bombs don't visually match the colours that they activate with. Particularly the bluish bombs matching with the brown tiles, but it applies to some degree with most of the others as well.
Minor feature request, no rush: it would be nice if the purchases greyed out based on the purchase quantity you've selected. So if I only want to buy in a block of 50, it will grey out everything that I can't afford 50 of right now. At the moment, it only greys out the things I can't purchase a single unit for. This game is surprisingly engaging for its simplicity!
This is quite good, but there seems to be a problem on higher levels with some balls not being recognized for matches, even with more than three touching.
This is very slow, and there's little progression to see. It might be good to have a plot unfolding, or some mechanism by which to make it easier to farm efficiently.
@meownomnom: I mistook the storage area for where the transmutations happened when I first played. If you thought the same thing, the trick is to put the letters in the green area under the word transmute and then click the title.
This is a nice twist. It's challenging to plan the cannons in time with the ships passing. The matching interface seems tricky to use, though -- not as smooth as most timed match 3 games.
This game seems super buggy. There are tons of approaches that meet the criteria supplied, on several levels, but don't trigger a win. And the round doesn't auto-end if you run out of moves without triggering a win.
This is okay, but lacking any features that would make it stand out from the stuff that tends to come on the natively on the computer. At the very least, I'd expect it to allow double-clicking cards to get them up to the foundation faster than dragging each one.
I wish I could see the price of upgrades without clicking. Or better yet, just overlay something on the ones I can't currently afford. Game's awesome anyway, but this would definitely improve it!
This is a neat concept, but the hint flashing is triggered WAY too quickly. I want to pick my own matches unless I'm really stuck, and the flashing is distracting.
This is entertaining, but the game is won WAY too quickly. The powerups seem totally unnecessary. It will be interesting to see what it evolves into for Beta.