Kind of like Portal, in that all the puzzles are self-contained, simple yet making you use your brain, failure sets you back less than a minute, and you get a single tool with intuitive functions that you have to use in creative ways. Good stuff, just wish it was longer.
Just as delightfully weird and vaguely-WarioWare-Boss-Game-ish as the first one. Already psyched for "It's Just TIC TAC TO3"! ...But I can wait. Take your time, you mad genius, you.
This was a lot of fun. I had a good time.
And then I got blue-balled at the end when I found out it was just a demo.
I SHOULD give it 3/5 stars, just like you gave us 3/5 rooms... but I'm not that petty, so you get a 4.
People are missing the point; As far as I can tell, the reason there's only one ending and you don't have any real choice in the matter, is because you're just a news photographer, you don't own anything. Your *employer(s)* decides what gets shown and what's written about it, not you, and if the boss wants negative stuff to sensationalize (whether they actually believe that's what people want or if they're actively trying to push an agenda), that's what you gotta get. That's what gets viewers. You don't have a choice; It's either do as you're told, or get fired (and then you're not part of the news force *at all* so you still can't get a different message out).
All for the sake of subscriptions and ad revenue (at best, assuming no sinister agenda). Rather pessimistic view of things, but not entirely inaccurate.
I'd like a better ending option, too, but that'd be missing the point.
I don't understand all these "racist game" comments... Nowhere does it claim that all Muslims, or people from middle-eastern countries in general, are terrorists; The ones attacking you in this game, however, clearly ARE (If they weren't, why would they be attacking?). It's like complaining about a WW2 game in Germany where all the Nazis are German.
I still feel that this game would benefit greatly from the addition of an actual boss fight.
ALSO, PROTIP: If you avoid getting hit from the start of the game, you can earn the hard badge (100x combo) by the end of level 8. Probably easier to do it that way than to try it on the later levels, although not quite as impressive.
Really cool concept, but the schizophrenic jumping physics kind of kill it. Sometimes you find yourself unable to wall-jump, and then wall-jump off of a wall that isn't there! Anything involving jumping on/off slopes has a tendency to behave oddly, as well. In a game requiring such precision (especially in the second half), this is a glaring issue. I'll give it a 3/5, because I enjoyed it (due to the great concept) despite that significant problem with the gameplay.
Judging by how the people are apparently able to walk through the air (and the basement walls!), as well as vanish through non-existent windows, I'm going to have to assume it's actually a SUPER SPOOKY PLOT TWIST: EVERYONE WAS A GHOST ALL ALONG! *dun dun dunnnn*