Nice concept, very hard, but once you get some pieces down, it becomes easier. The chess-board however was very reliant on the preview, the hardest one I think.
Fun perspective on the normal pacman-game. The radar is brilliant. Lives would be nice, so you have some extra chances to advance, rather than be game over when you get caught.
I think this is an excellent concept, well put into practice. My only gripe is all upgrades are reset every level. I use the same loadout mostly, so it should remember it. Nice!
The way of sending units through the lanes is higly innovative, because I haven't seen it before and it rids us of the keyboard at last! The triangle you used combined with the limited amount of units you can send promotes a passive approach, where you wither them down by always sending the anti-unit. All the rest is simply a basic attack-through-lane defense-game.
Restarting at a loss is just not the way to do it. I spent an hour trying to get through, and again I face level 1. I'm cutting you down to 2 stars from 5 for this.
Brilliantly inspired by Blood Brothers, an old arcade classic you can enjoy through MAME if you want. Dodging should not hurt you if you dodge through bullets, it's "dodging" after all :) Cool game!
This game contains a large part of my childhood in NES-characters. Delightful to see all of them back. The Quickman-level was an epic choice, I actually remembered the way to move through the beam-section without hesitation; it is slightly easier than the real game. Thank you for this explosive and insane trip down memory lane! 5/5
Finding hidden items with a story. The way you use different layers to compose a world is very effective, and offers ample room to hide stuff. Some things in the underwater level were too well hidden, but hints are there for a reason I guess. There's actually nothing I didn't like in this game. Great! 5/5
Thank you very much!